资源列表
排序选择:
BFQ
- 一个非常微型的多媒体播放小程序,麻雀虽小但是五脏具全,有问题请MAILTO:crazyboy1979@126.com-a very tiny multimedia players procedures small, sparrow is a small but fortunately all with a question, please MAILTO : crazyboy1979@126.com
Clesson31
- 如何在vc的开发环境下,利用opengl函数库来编写一个光照,材质的例子。-how vc development environment, using opengl library to prepare a light, material examples.
WizDemo
- Wizard控件的使用Demo,演示了如何以对话框作为Wizard的子窗口控件-Wizard control the use Demo, demonstrated how to box as a window for the Wizard Control
Clesson19
- 这是一个利用粒子系统做的一个模拟彩虹的源程序。包含粒子的死亡,产生,移动等-This is a particle system to do a simulation rainbow of the source. Contain particles of death, generation, mobile etc.
ReBar
- Rebar控件的使用Demo,演示了如何在Rebar控件中加入子窗口控件以及Rebar的位置拖动-Rebar control the use Demo, demonstrated how to add controls Rebar-window controls and the location of Rebar Drive
TabDemo
- TabControl的使用Demo,演示了以对话框为子窗口建立多个Tab页的方法-TabControl use Demo to demonstrate the son of a dialog window to create a number of pages of the Tab
Clesson23
- 这个源程序是一个显示三维模型的,功能是打开三维模型,然后可以对其进行旋转,平移等-this source is a three-dimensional model shows that its function is to open the three-dimensional model, which can then be its rotation, translation, etc.
VertToolbar
- ToolBar控件的使用Demo,演示了垂直工具条和用工具条模拟菜单的方法.-Toolbar control the use Demo, demonstrated the vertical toolbar, and the use of simulation tools menu approach.
tree&listdemo
- TreeView控件的使用Demo,包含了TreeView,ListView及Split控件的使用方法-TreeView control the use Demo includes the TreeView and ListView Control and Split use
用线程做一个生产者-消费者同步问题
- 用线程做一个生产者-消费者同步问题 其实我是想用线程做一个生产者-消费者同步问题,现在已经成功了,贴出来,大家请指证. 我想让线程thread1和thread2按顺序显示,于是加了个信号量mysem,并且在新建两个线程的两个函数中进行P,V操作,来控制先后显示顺序-threads do with a producer-consumer Synchronization I actually want to do with threaded a producer-consumer synchroni
直接读写文件
- 文件读写的例子,初学对文件操作的朋友可以看看.程序是用CFILE类.-document literacy example, when a document to the operation of friends can see. Procedures used CFILEs category.
圆形工具条
- 一个圆形工具条的例子,可以帮助你的工具条多样化.-a round of the examples of tools that can help you the tools of diversity.