资源列表
排序选择:
ogl_offscreen_rendering_1
- 使用ogl和vc6开发的基于pbuffer扩展的离屏渲染程序,用于实现MRT渲染效果。-use and development based vc6 pbuffer extended from screen rendering procedures for the realization of MRT rendering.
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
ogl_frame_buffer_object
- 使用最新的opengl扩展fbo编写的程序,该扩展提供了替代pbuffer的功能,使MRT的实现更加方便。使用vc6和ogl2.0编写。-use the latest expansion FBO opengl prepared by the procedures, the extension provides alternative pbuffer function, the MRT achieve more convenient. Use vc6 and ogl2.0 prepared.
ogl_3d_collision
- 使用opengl开发的3d碰撞检测的源程序。使用vc6和opengl库开发。-source code about Three-Dimension Collision using OpenGL and VC6
简易的RSS阅读器
- 简易的RSS阅读器,非常好用,你可以-simple RSS reader, a very handy, you can try
h.264源码最新版本
- It is the demostration sourcecode of the H264 VC++ project-A VC++ project contains the demonstration source code of the H.264 .
硬盘和FAT文件系统的详细分析
- This mainly about the Fat32/16 s specification and some instructions about build the USB Disk ect.
380-5
- 交通灯工作原理及程序工作过程。程序设计清楚-traffic lights working principle and procedure process. Program design clearly
汇编操作串口
- 汇编操作串口,适合对速度要求高而API达不到的情况下的要求-compilation operation, suitable for high speed API unable to reach the requirements under the circumstances
CRC算法和c语言实现
- CRC的全称为Cyclic Redundancy Check,中文名称为循环冗余校验。它是一类重要的线性分组码,编码和解码方法简单,检错和纠错能力强,在通信领域广泛地用于实现差错控制-CRC called the Cyclic Redundancy Check, the Chinese name of the Cyclic Redundancy Check. It is an important class of linear block codes, encoding and decoding
asm_a51
- 伟福 WAVE6000 环境下MCS51汇编调用汇编例程