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文件名称:ode-0.11.1

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  • 上传时间:
    2012-11-05
  • 文件大小:
    12.07mb
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    1次
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介绍说明--下载内容来自于网络,使用问题请自行百度

可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!
(系统自动生成,下载前可以参看下载内容)

下载文件列表

ode-0.11.1/aclocal.m4
ode-0.11.1/autogen.sh
ode-0.11.1/build/.svn/all-wcprops
ode-0.11.1/build/.svn/dir-prop-base
ode-0.11.1/build/.svn/entries
ode-0.11.1/build/.svn/prop-base/premake4.exe.svn-base
ode-0.11.1/build/.svn/prop-base/premake4.lua.svn-base
ode-0.11.1/build/.svn/text-base/config-default.h.svn-base
ode-0.11.1/build/.svn/text-base/premake4.exe.svn-base
ode-0.11.1/build/.svn/text-base/premake4.lua.svn-base
ode-0.11.1/build/config-default.h
ode-0.11.1/build/premake4.exe
ode-0.11.1/build/premake4.lua
ode-0.11.1/build/RigidBody/Debug/BuildLog.htm
ode-0.11.1/build/RigidBody/Debug/RigidBody.exe.embed.manifest
ode-0.11.1/build/RigidBody/Debug/RigidBody.exe.embed.manifest.res
ode-0.11.1/build/RigidBody/Debug/RigidBody.exe.intermediate.manifest
ode-0.11.1/build/RigidBody/Debug/RigidBody.obj
ode-0.11.1/build/RigidBody/Debug/RigidBody.pch
ode-0.11.1/build/RigidBody/Debug/RigidBody.res
ode-0.11.1/build/RigidBody/Debug/stdafx.obj
ode-0.11.1/build/RigidBody/Debug/vc90.idb
ode-0.11.1/build/RigidBody/Debug/vc90.pdb
ode-0.11.1/build/RigidBody/ReadMe.txt
ode-0.11.1/build/RigidBody/Release/BuildLog.htm
ode-0.11.1/build/RigidBody/Release/mt.dep
ode-0.11.1/build/RigidBody/Release/RigidBody.exe.intermediate.manifest
ode-0.11.1/build/RigidBody/Release/RigidBody.obj
ode-0.11.1/build/RigidBody/Release/RigidBody.pch
ode-0.11.1/build/RigidBody/Release/RigidBody.res
ode-0.11.1/build/RigidBody/Release/stdafx.obj
ode-0.11.1/build/RigidBody/Release/vc90.idb
ode-0.11.1/build/RigidBody/Release/vc90.pdb
ode-0.11.1/build/RigidBody/resource.h
ode-0.11.1/build/RigidBody/RigidBody.aps
ode-0.11.1/build/RigidBody/RigidBody.cpp
ode-0.11.1/build/RigidBody/RigidBody.rc
ode-0.11.1/build/RigidBody/RigidBody.vcproj
ode-0.11.1/build/RigidBody/RigidBody.vcproj.LENOVO-CCEF8B9A.Yves Liu.user
ode-0.11.1/build/RigidBody/stdafx.cpp
ode-0.11.1/build/RigidBody/stdafx.h
ode-0.11.1/build/RigidBody/targetver.h
ode-0.11.1/build/vs2008/Debug/RigidBody.pdb
ode-0.11.1/build/vs2008/main.cpp
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/amotor.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/array.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/ball.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/box.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/BuildLog.htm
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/capsule.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_cylinder_box.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_cylinder_plane.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_cylinder_sphere.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_cylinder_trimesh.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_kernel.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_quadtreespace.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_sapspace.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_space.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_transform.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_box.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_ccylinder.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_disabled.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_distance.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_gimpact.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_opcode.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_plane.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_ray.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_sphere.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_trimesh.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_trimesh_trimesh_new.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/collision_util.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/contact.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/convex.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/cylinder.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/error.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/export-dif.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/fastdot.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/fastldlt.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/fastlsolve.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/fastltsolve.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/fixed.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/heightfield.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/hinge.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/hinge2.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceAABB.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceContainer.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceHPoint.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceIndexedTriangle.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceMatrix3x3.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceMatrix4x4.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceOBB.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IcePlane.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IcePoint.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL/IceRandom.obj
ode-0.11.1/build/vs2008/obj/DebugDoubleDLL

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