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文件名称:Test

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  • 上传时间:
    2012-11-16
  • 文件大小:
    24.08mb
  • 已下载:
    0次
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  • 下载说明:
    别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容来自于网络,使用问题请自行百度

这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Test/Test/bin/Debug/ninja.mesh
Test/Test/bin/Debug/Test.vshost.exe
Test/Test/bin/Debug/Test.vshost.exe.manifest
Test/Test/bin/Release/cg.dll
Test/Test/bin/Release/cube.material
Test/Test/bin/Release/media.cfg
Test/Test/bin/Release/Mogre.Demo.ExampleApplication.dll
Test/Test/bin/Release/Mogre.dll
Test/Test/bin/Release/MogreFramework.dll
Test/Test/bin/Release/MogreFramework.pdb
Test/Test/bin/Release/MogreNewt.dll
Test/Test/bin/Release/MOIS.dll
Test/Test/bin/Release/Newton.dll
Test/Test/bin/Release/ninja.mesh
Test/Test/bin/Release/ogre.cfg
Test/Test/bin/Release/Ogre.log
Test/Test/bin/Release/OgreMain.dll
Test/Test/bin/Release/OIS.dll
Test/Test/bin/Release/plugins.cfg
Test/Test/bin/Release/Plugin_BSPSceneManager.dll
Test/Test/bin/Release/Plugin_CgProgramManager.dll
Test/Test/bin/Release/Plugin_OctreeSceneManager.dll
Test/Test/bin/Release/Plugin_ParticleFX.dll
Test/Test/bin/Release/quake3settings.cfg
Test/Test/bin/Release/RenderSystem_Direct3D9.dll
Test/Test/bin/Release/RenderSystem_GL.dll
Test/Test/bin/Release/resources.cfg
Test/Test/bin/Release/Test.exe
Test/Test/bin/Release/Test.pdb
Test/Test/bin/Release/Test.vshost.exe
Test/Test/bin/Release/Test.vshost.exe.manifest
Test/Test/Media/DeferredShadingMedia/COPYING
Test/Test/Media/DeferredShadingMedia/deferred.glsl.program
Test/Test/Media/DeferredShadingMedia/deferred.hlsl.program
Test/Test/Media/DeferredShadingMedia/deferred.material
Test/Test/Media/DeferredShadingMedia/deferreddemo.material
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl
Test/Test/Media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl
Test/Test/Media/DeferredShadingMedia/deferred_post_debug.glsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_debug.hlsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_debug.material
Test/Test/Media/DeferredShadingMedia/deferred_post_minilight.glsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_minilight.hlsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_minilight.material
Test/Test/Media/DeferredShadingMedia/deferred_post_multipass.glsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_multipass.hlsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_multipass.material
Test/Test/Media/DeferredShadingMedia/deferred_post_onepass.glsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_onepass.hlsl.program
Test/Test/Media/DeferredShadingMedia/deferred_post_onepass.material
Test/Test/Media/fonts/bluebold.ttf
Test/Test/Media/fonts/bluecond.ttf
Test/Test/Media/fonts/bluehigh.ttf
Test/Test/Media/fonts/read_me.html
Test/Test/Media/fonts/sample.fontdef
Test/Test/Media/fonts/solo5.ttf
Test/Test/Media/gui/bluehighway-10.font
Test/Test/Media/gui/bluehighway-12.font
Test/Test/Media/gui/bluehighway-8.font
Test/Test/Media/gui/cegui8.layout
Test/Test/Media/gui/CompositorDemo.layout
Test/T

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