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Basedonthetheoryofcognitiveradiospectrumallocation
- 本文详尽的介绍了认知无线电中的动态频谱分配技术,研究了基于博弈论的认知无线电频谱分配模型-Basedonthetheoryofcognitiveradiospectrumallocationmodel
Five
- J2SE写的一个人机博弈,电脑具有AI的五子棋游戏,供大家学习,界面部分不是很完善,该源码主要体现了电脑的AI-J2SE write a human-computer game, computer AI' s welcome to play with, for them to learn, the interface part is not very perfect, the source is mainly reflected in the computer AI
FiveQi
- 我写的五子棋人机对弈程序,开发环境是Code::Block8.02,是用的Win32 SDK编程,没用任何框架,所以其它开发环境应该把源文件加入工程就OK了,但是我没试过。核心算法参考了Zhong_Zw的程序,特此感谢。本来还想实现博弈树的算法,可是没有调试通过,就放弃了。使用的算法是贪心算法,还有随机算法。-I wrote the man-machine chess backgammon program development environment Code:: Block8.02, is
Java_wuziqi
- 本文介绍在NeatBeans IDE 5.0环境中开发五子棋人机对战版的过程,并且对人机博弈的基础算法进行了详细的探讨-This article describes the NeatBeans IDE 5.0 development environment, human-machine Versus Renju version of the process, and human-computer game based on the algorithm was examined in detail
xqwlight_win32
- 计算机博弈的代表,象棋小巫师,智能算法实例-Representatives of the computer game, chess boy wizard, smart algorithm instance
kalman
- 文档中包含多个卡尔曼程序,利用卡尔曼实现最佳预测.-The file include many programs which are Kalman written by matlab.It can using for prediction.
MFCRenju
- MFC的五子棋实现人机博弈,超强AI算法,大家可以下载看一下,欢迎提出意见-MFC-realization of human-computer backgammon game, super AI algorithm, we can download and look at comments welcome
boyilun
- 张维迎的《博弈论与信息经济学》,很能锻炼人的思维,介绍了四种类型的博弈模型-Weiying' s " Game Theory and Information Economics," is to train a person' s thinking, describes four types of game models
PowerControl
- 某名牌大学优秀博士论文,基于博弈论的功率控制算法-Outstanding doctoral thesis in a prestigious university, based on game theory power control algorithm
Web-based_platform_for_Chinese_Chess_Battle_Game_S
- 整体系统包括:管理子系统,博弈子系统,裁判子系统和棋局研究分析子系统四大部分,博弈子系统是一个功能完备的基于web的中国象棋游戏网站中的重要组成模块,是整个系统中核心的部分,并且围绕着博弈子系统模块进行整个网站系统的总体设计。-Overall system including: management subsystem, subsystem game, the referee and the game of chess analysis subsystem four major subsyste
boyi
- 威佐夫博弈问题-Wei Zuofu Game.......................
Five
- 博弈是人工智能的主要研究领域之一,他涉及人工智能中的推理技术、搜索方法和决策规划。本文将这些技术用于五子棋中,设计了一个智能五子棋系统,实现人和计算机两方进行博弈。-Gambling and chess is one ofthe major artificialintelligence research areas.Itinvolves reasoning,decision making andplanning.These techniques are applied to the gobang
chess
- pc游戏编程(人机博弈)象棋游戏源代码-pc game programming (Game machine) chess game source code. . .
WSNMAC
- 关于WSN的文档,基于博弈论的无线传感器网络优化MAC 协议-documents about WSN
wuziqi
- 实现五子棋人机博弈,运行于Win XP;NeatBeans 5.0 ,Java编写的小程序-To achieve human-computer game backgammon, which runs on Win XP NeatBeans 5.0, Java applet written
AlphaBetaCut
- 【作业题目】 编写Alpha_Beta剪枝程序 【问题描述】 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。 -write Alpha_Beta pruning operation procedures described issues Alpha_Beta for a given game tree pruning algorithm using Alpha_Beta tree was pruned to cut
CAIsearch-strategy
- 人工智能搜索策略C语言,是pdf,方便学习博弈搜索的智能化-Artificial Intelligence search strategies C language, pdf, easy to learn game of the intelligent search
GameTheory
- 理解某些最佳决策的思维,博弈理论对许多整体性的大工程、项目具有重大帮助!-understand something about best theory,etc.
gobang
- 本文将这些技术用于五子棋中设计了一个智能五子棋系统,实现人和计算机两方进行博弈。-This article will use these technologies in the design of a smart backgammon backgammon system, and the two parties and the computer game.
ACMtemplate
- ACM模板,包含计算几何、组合、数论、排序、字符串、排序、博弈、图论等,还有puk部分题目解答-ACM template