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yyu
- 图形学作业源码,实现蕨类植物的真实感图形绘制-Graphics source operation to achieve the Pteridophyte Rendering
028991-01
- 计算机图形学(computer graphics, CG)是研究如何利用计算机算法来生成、处理和显示图形的一门学科,主要的算法原理包括基于光栅扫描显示器的基本图形的扫描转换原理;基于齐次坐标的二维、三维变换矩阵的几何变换原理;基于几何造型的自由曲线、曲面的生成原理;基于分形几何学的分数维造型原理;基于像空间和物空间的三维实体动态消隐原理;基于颜色模型、光照模型和纹理映射技术的真实感图形显示原理。-Computer Graphics (computer graphics, CG) is to st
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- 多边形扫描线算法 计算机图形学代码多边形扫描线算法-Polygon scan-line algorithm for computer graphics code polygon scan-line algorithm
tuxingxue
- 这是一个真实感图形学的例子,程序中设计了一个从三角网格到加入光照,颜色的球体-This is an example of realistic graphics, the program was designed from a triangular mesh to add light, color ball
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
ROAMSimple
- roam的地形算法。3d图形学的一个演示,高效的地形生成和渲染算法。-algorithm roam the terrain. A demonstration of 3d graphics and high-efficient algorithm for terrain generation and rendering.
graphics
- 计算机图形学课本上的基本图形绘制源程序,主要包括,直线,圆,b样条和bezier曲线-Textbook on computer graphics rendering the basic graphics source, including linear, circular, b-spline and bezier curves
NeHeOpenGL
- 主要是虚拟现实方面的,对于图形学,OpenGL的开发有较好 的帮助,文档基本上说明了整个流程。 -It s useful to Virtual Reality ,and OpenGL Beginners.
6434111720
- 简单三维图形制作程序-球体绘制,功计算机图形学学习用-Draw boll
piccutting
- 计算机图形学方面图形裁剪实例。包括典型的裁剪算法。-CG Cutting arithmetic
Lesson06
- OpenGL实现的三维真实感图形学的演示代码,主要演示了光照明模型-OpenGL graphics realistic three-dimensional realization of the demonstration code, the main demonstration of the lighting model
planar.figurecounterchange
- 计算机图形学 二维图形变换 例子程序 点对称, 镜面对称, 翻转等坐标变换-planar.figurecounterchange
source
- 计算机图形学原理及算法教程(和青芳)随书源代码——二维图形变换.rar-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- two-dimensional graphics transformations. Rar
jibentuxing
- 计算机图形学原理及算法教程(和青芳)随书源代码——基本图形生成-Computer graphics theory and algorithms tutorial (and blue-fang) With the book source code- the basic graphics generation
2ok
- 计算机图形学原理及算法教程(和青芳)随书源代码——交互技术-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- Interactive Technology
donghua
- 用VC++编写的一个计算机图形学的程序,可以产生动画效果-Using VC++ written in a computer graphics program, can produce animation effects
ji_suan_ji_tu_xing_xue_bao_gao_ji_yuan_cheng_xu.ra
- 这是<<计算机图形学>>的实验课程报告及源程序,说明了各种图形的基本算法,并能将算法用程序实现,最终运用c语言编写绘图程序,得到所需结果。-This is the “computer graphics ” report and the source of the experimental course, indicating a variety of graphics the basic algorithm, and algorithms can achieve wit
vc1512mfc
- 基于vc++的任意图形裁剪,利用计算机图形学原理,-Vc++ based on an arbitrary graph cut, using computer graphics principles,
ComputerGraphicscurriculumdesign
- 计算机图形学的课程设计,直线,填充等算法实现。-Computer Graphics curriculum design, straight line, or fill algorithm.
tuxingxue
- c++做的图形学的内容。。鼠标拖动画直线,鼠标画举行。填充。。。所有图形学的基本功能的实现。对了。还有许多个交互式绘制曲线的功能。。。适用于初级的c++学习-c++ to do graphics content. . Drag your mouse animated straight, hold the mouse painting. Filled. . . All the basic functions of graphics implementation. Right. There are