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B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
1画贝塞尔曲线
- 给定条件的贝塞尔曲线画法,按照图形学书上的算法实现-to the conditions set forth in the Bessel curve method of painting, according to the book Graphics Algorithms
多彩变换曲线算法
- 计算机图形学中的一种算法----多彩变换曲线算法。对于本学科的初学者很有帮助。-computer graphics algorithms-a colorful transformation curve algorithm. The subjects for beginners helpful.
200610162055101176
- 计算机图形学课程设计,有图形界面,可实现圆,直线,曲线等算法-Computer Graphics curriculum design, there is a graphical interface, can be round, a straight line, curve, such as algorithm
MagicLine
- VC++图形学源代码,报告~奇妙的变化曲线-VC++ Graphics source code, the report ~ wonderful curve
Bezier
- 实现计算机图形学bezier曲线的算法,用visual C++ 6.0实现-The realization of computer graphics algorithm for Bezier curves, using visual C++ 6.0 to achieve
Graphics
- 计算机图形学的各种实验,里面包含主要内容包括线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、等常用曲线的生成算法;Coons曲面、Bezier曲面、B样条曲面等常用曲面的生成算法。含实验报告-Computer graphics, various experiments, which contains the main contents include the line, park, area filling, line width, character, cut
200610162055101176
- 计算机图形学课程设计源码 这是大二的时候学计算机图形学时做的课程设计, 主要有画线、画圆、画曲线、画球等等 -Curriculum design in computer graphics source code This is the time his sophomore year, when to do computer graphics study of curriculum design, the main draw line, circle, draw curve, draw
BEIZER
- 编写绘制Bezier曲线的源代码,以及计算机图形学实验考试试题。
Simple2D
- 图形学课程设计。。实现直线,Biezer曲线,矩形等图形绘制,并利用属性面板修改绘制图形-Graphics course design. . To achieve a straight line, Biezer curves, rectangles and other graphics rendering, and using properties panel to edit graphics rendering
Bizier
- 计算机图形学之三次Bizier曲线画线算法,采用的是递归的思想-Bizier
B_Spline
- B样条曲线的绘制 MFC VC++ 图形学实验-B-spline curve drawing MFC VC++ Graphics Experiment
program
- 计算机图形学课程算法演示系统 (1)画线算法演示:实现画线的三个算法---DDA画线算法、中点画线算法、Bresenham画线算法。建立坐标系,由用户输入两点坐标,体现直线的走势,最后给出算法的参数值以及实现清除功能。 (2)画圆算法演示:实现画圆的两个基本算法---Bresenham画圆算法、中点画圆算法。由用户输入圆的半径,体现圆的四个象限的走势,最后给出算法的误差值以及实现清除功能。 (3)填充算法演示:实现边填充和种子填充这两个基本填充算法。其中边填充由用户画出多边形,对封闭
ComputerGraphics
- 计算机图形学课程设计,实现了多边形裁剪、矩阵平移、旋转、错切变换,Bezier曲线。直线和圆均自己实现。-Computer Graphics Course Design, including Polygon Clips, Figure Rotation, Stretch and Translation, Bezier Curve.Line Drawing and Circle Drawing has also been implemented.
opengl
- 计算机图形学课程设计 1.直线反走样算法 1、 参数曲线曲面、Bezier曲线、Bezier曲面 2、 纹理映射 3、 网格化、网格细化等 A、可作一个基本的图形处理软件 B、可选择书本上所学过的算法 C、可作图形学的综合应用系统-1 Computer Graphics course design. Line anti-aliasing algorithm 1, the parameters of curves and surfaces, B
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
实验六 曲线的生成 (2)
- 用vc++写的一个画曲线的小程序,具有实用价值(Using vc++ to write a small curve drawing program, with practical value)
曲线面积加权反走样算法
- 计算机图形学中有关于曲线反走样算法实现源代码分享(Realization of anti aliasing algorithm for curves)
利用de Boor算法绘制B样条曲线
- 运用计算机图形学的知识,采用4阶B样条基函数,节点向量取为[0,0,0,0,1/4,2/4,3/4,1,1,1,1] 先绘制控制多边形,再用分段直线段绘制B样条曲线(Using the knowledge of computer graphics, the 4 order B spline basis function is used, and the node vector is taken as [0,0,0,0,1/4,2/4,3/4,1,1,1,1]. First, draw
B样条曲线反求控制点(转)
- C++代码已通过编译,测试OK,计算机图形学必备知识!!!