搜索资源列表
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
pondwater
- 水面反射折射渲染的原理说明 英文的-Surface reflection of the principle of refraction rendering descr iption in English
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
lcd
- 构造是在两片平行的玻璃当中放置液态的晶体,两片玻璃中间有许多垂直和水平的细小电线,透过通电与否来控制杆状水晶分子改变方向,将光线折射出来产生画面。比CRT要好的多,但是价钱较其贵 -LCD Liquid Crystal Display Liquid Crystal Display is the short title, LCD is the construction of two glass were placed parallel to the liquid crystal, two pi
FakeRefractioninDX
- 如何在Direct3D下进行反射折射的开发。-Direct3D
lxy3
- 用于计算光子晶体透射率及反射率的MATLAB程序(另外一种传输矩阵)还有介质/真空/负折射介质/介质2的透射率的程序-photonics crystal program including calculateing transmission and reflection and including negative birefringence
zheshe
- 此程序为,采用格子气细胞自动机发放模拟波德折射现象-This procedure, using lattice gas cellular automata simulation of Bode Refraction release
raytracingapp
- 一个高效的ray tracer,能够实现定位,和很火折射反射功能-An efficient ray tracer, able to achieve positioning, and very fire refraction reflection
startingdirctlyfromthesource
- 直接光是从光源出发,直接照射到物体表面,由于物体问的遮挡和光源照射范围等因素,直接光照变化非常剧烈,分布很不均匀。而间接光照是由直接光照射到物体表面后,经过多次反射、折射产生的,因此。每个方向都有来自环境的间接光照,而且在空间的分布比较均匀,没有剧烈的变化,属于光照中的低频成分。由直接光照和间接光照产生的物体表面的光照效果可以统一表示为-Just starting directly from the source, direct exposure to the surface, due to o
ellisometry
- 这个程序是用来计算盘基片的厚度和折射分布的程序.-this file is used to calculate the thickness and the refractive index of thse sample, and these two parameter distribution ca nbe obtained.
F-K_Transformation
- 用纯的VB6.0实现折射波人工地震合成记录及F-K滤波(地球物理专业)-VB6.0 to achieve with pure synthetic seismic refraction records and FK filter (geophysics)
reflection
- 模拟光的折射,通过经典光学拟合光路的传输-Simulation of light refraction, through fitting the classical optical transmission of optical
refraction
- 根据经典光学光折射理论,模拟光在界面上的折射,-According to the classical theory of optical light refraction to simulate the refraction of light at the interface,
toujing
- 可以完全模拟对光的折射现象,演示凹凸透镜的光学原理-vc
195
- 沙拉耶夫在超介质材料领域的综述,包括负折射材料-Shalayev in the field of synthesis of ultra-media materials, including negative refraction materials, etc.
radon
- 用于地震数据的拉冬变换,可以分离直达波,折射波河反射波-use to radon change
InterviewEliteMCU
- 从一名普通的工程师一路打拼至盛扬半导体有限公司技术副总,并以“技术幕僚”作为终极职业目标,本文主人公王胜和对技术性职业道路的坚持折射出怎样的一种人生智慧-Engineer all the way from an ordinary working hard to Holtek Semiconductor Co., Ltd vice president, and " technical staff" as the ultimate career goal, this hero Wa
zheshe
- 这里面是简单介绍怎样实现折射原理给初学者一些意见-This is a brief introduction which reflects the principles of how to achieve some comments to the beginner
xiaobobinahuan
- 试射法——射线追踪程序。 可分别做直达波,折射波,反射波。 射线正演模拟入门程序之一--Test method- ray-tracing procedures. Can be done direct wave, refracted wave, reflected wave. Ray is one of forward modeling procedure entry! !
RayTrace
- 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing progra