搜索资源列表
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
OGRE
- OGRE的凹凸纹理映射演示,包含了详细的资料和完成结果-OGRE bump texture mapping demo, contains detailed information and complete the results
Realization-of-PNG-Texture
- 基于OpenGL的PNG纹理映射的实现,使用CxImage类作为图片数据调用的类,并将png作为opengl的纹理。-The PNG achieve OpenGL-based texture mapping using CxImage class as a class picture data calls, and png as opengl texture.
Image-Segment-3D-Reconstruction
- 一种医学图像分割与三维重建方法,本文研究了光线投射体绘制算法、错切变形法和基于纹理映射的体绘制算法,以及 Marching Cubes 面绘制算法的实现机制和适用范围。-Medical image segmentation and reconstruction
computer-graphics
- 本程序主要实现场景的读入,纹理映射,使用最新的opengl编程方法。是基于着色器的!-The main achievement of the program reads the scene, texture mapping, using the latest opengl programming methods. Is based shader!
OpenGL-texture
- opengl通过设置纹理,映射到茶壶表面,实现两张纹理的叠合效果,现纹理和光照效果的混合,自己用代码产生一张纹理等-By setting opengl texture mapped onto the surface of the teapot to achieve the effect of two overlapping textures, mixing textures and lighting effects now, with their own code to produce a te
Particles
- 将会增加5行新的代码在我们程序的前面.第一行"stdio.h"允许我们读文件中的数据.它和我们以前用在纹理映射当中是一样的.第二行定义了一些我们要在屏幕上显示的粒子的数目.告诉程序MAX_PARTICLES在这里的数值为1000.第三条行将不断分离的彩色的粒子栓牢在一起,并设置为默认情况.sp和rp用来确定空格键和返回键是否有按住. -Will increase by 5 lines of code in front of our new program. First line of "st
fire-in-the-hole
- 基于粒子系统来描述自然景物,自然景物中的火焰的模型一直是各个领域中研究的重点,不均匀、不规则使火焰具有特殊性,为了保证火焰模型的实时性,本文采用纹理映射方法来增加计算机图形的真实感-Based on particle system to describe the natural scenery, natural features of the model of the flame has been the focus of research in various fields, uneven,
Englisfire
- 自然景物中的火焰的模型一直是各个领域中研究的重点,不规则运动使火焰具有特殊性,为了保证火焰模型的实时性,本文采用纹理映射方法来增加计算机图形的真实感-Natural features of the model of the flame has been the focus of research in various fields, irregular movement of the flame with particularity, in order to ensure real-time f
fire-lunwen
- 用OPenGL和VC作为平台,通过粒子系统来模拟火焰的生成,用纹理映射和混色处理来解决火焰真实感的问题-With OPenGL and VC as a platform to simulate the flame generated by the particle system, using texture mapping and blending processing to solve the problem of flame realism
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
06-TextureMap
- 给你的多面体绘制上图案应该是个很不错的选择哦。你可以参照本课的源代码进行纹理映射,可以把自己喜欢的图案映射到自己的多面体上去。-Give you a polyhedral drawing on the pattern should be a very good choice. You can refer to the source code of this lesson for texture mapping, you can put your favorite pattern is mappe
wenli
- 这是学习一个opengl纹理映射的代码,对于初学者的我们,我感觉很有帮助。-This is a learning opengl texture mapping code, for beginners us, I feel helpful.
environment
- 利用OpenGL库实现环境纹理映射到正方体表面 显示效果为旋转的正方体表面映射了外界环境-Environment using OpenGL library implementation cube surface texture mapping to display the surface of a rotating cube mapped external environment
transparent
- 在vs2010下 基于OpenGL库实现纹理映射到正方形表面并处理为透明效果 显示效果为旋转的透明魔方-In vs2010 library implementation based on OpenGL texture mapping to a square surface and the effect of treatment effects appear transparent transparent cube rotation
watercube
- 在vs2010中 利用OpenGL库函数实现纹理映射 一个小的水立方模型-OpenGL library functions using texture mapping to achieve a small model in vs2010 in the Water Cube
2876teapotcontest
- 从obj文件中读取模型数据,并使用球面纹理映射模式渲染-Model for reading the data the obj file, and the use of sphere texture mapping mode rendering
High-definition-texture-reconstructi
- 纹理重建,基于图像的建模,网格参数化,纹理映射-Texture reconstruction, Image-based modeling, mesh parameterization, texture mapping
glut
- 一个关于OpenGL的初学者代码,包含了漫游、简单碰撞检测,物体移动,旋转等功能,利用了纹理映射,显示列表等内容。-A beginner on OpenGL code, including roaming, simple collision detection, object moving, rotating, and other functions, including the use of texture mapping, display list and so on.
Rotating-cube-textures
- 可以旋转的立方体图形,给六面体和背景加上不同的纹理映射。 1.交互设置(键盘和鼠标设置) 1)方向键:上下左右自由移动 2) w或W键:显示正方体框架/填充图 3)空格键 : 停止转动 再次按下继续转动 4)小键盘 + :正方体转动加速 小键盘 - :正方体转动减速 5)鼠标左键: 自由转动正方体或旋转正方体 6)鼠标右键: 拉近或拉远视距 7)F1键: 切换窗口模式/全屏模式 -You can rotate the cube graphics, and