搜索资源列表
candidate-3mesh-face-model
- candidate-3三维人脸网格模型的源程序。-Candidate-3 of 3 d face grid model source program.
Chapter09
- 网格模型directx游戏编程的重点内容,有简单几何体和三维文本模型,蒙皮动画网格模型-The key elements of the mesh model directx game programming, simple geometry and 3D text model, skin animation mesh
ch01_01
- fluent中滑块在槽内滑动的动网格模型编程-fluent slider sliding in the slot in the moving mesh model programming
OOpeenGL_vieep
- OpenGL实现网格模型读入入,编辑功能,包含源代码及演示 -OpenGL mesh read into the entry, editing features, including source code and demo
delaunay
- 三角剖分matlab实现的三角剖分,形成网格模型-Triangulation matlab achieve triangulation, to form a grid model
DXCharacterController
- 这个示例演示了如何使用D3DXIntersect()函数来保持玩家在网格模型的边界内部。-This sample demonstrates how to use the D3DXIntersect() function to keep a player within the bounds of a level mesh.
ViewerFacet
- 用cgal及vtk来显示三角网格模型的三角面片,简单实用-using CGAL and VTK to show the facet of models, easy to use
ViewerVertices
- 实用cgal 以及vtk 来显示三角网格模型的点,简单实用-using cgal and vtk to show the vertices of models, easy to use
example
- 三维的网格模型,期间任意两个点的测地距离指的是这两个点的最短路径,三维网格模型中任何两个点之间的最短路径。-Three-dimensional mesh model, any two points during the geodesic distance refers to the shortest path of these two points, 3D mesh model in any shortest path between two points.
Beziersurfaceleaf
- 实现了Bezier曲面,并用贝赛尔曲面画了一片绿叶。绿叶上的叶脉是用网格模型画的圆锥,并且使用transform3D类进行了旋转、平移、缩小变换,还用了sharedGroup类进行了复制。-Achieved a Bezier surface, and painted with a green leaf Bezier surfaces. Green leaf veins on the mesh model is painted cone, and use transform3D class of
D3Ddemo15
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
D3Ddemo
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
happy_vrip_res2
- 斯坦福大学三维扫描库中著名的Happy buddha的三维点云和网格模型数据。-The famous happy buddha from the 3D scanning library of Stanford University.
bun_zipper
- 斯坦福大学三维扫描库中著名的bunny的三维点云和网格模型。-The famous bunny from 3D scanning library of Stanford University.
dragon_vrip_res2
- 斯坦福大学三维扫描库中著名的dragon 的三维点云和网格模型。-The famous dragon from the 3D scanning library of Stanford University.
MeshFix_v1.0
- 计算机图形学的相关内容,是国外学者开发的网格模型修复算法程序-computer graphics, mesh fix
Triangle_to_Triangl
- 一篇关于三角网格模型进行布尔运算的文章,有简单的数据结构,相关函数描述。-A triangular mesh model on Boolean article, a simple data structure, the correlation function descr iption
FPSGame
- 第一人称射击游戏demo,基于DirectX9实现,采用MESH网格模型,DirectInput输入控制-FPS GAME demo,based on DirectX9, using Mesh model and DirecxtInput as input device interface
LOD
- 是一本英文原版书籍,关于网格模型的简化,以及多分辨率网格模型的建立,十分有意义的书籍-Is an original English books, about mesh simplification, and the establishment of multi-resolution grid model, is very meaningful books
nonrigidICP
- 非刚性ICP 三维网格模型的配准计算,使用径向基函数计算局部变形-non rigid ICP