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- 马踏棋盘 这是我的课程设计作业 就先把程序发过去了我第一次来-Horse riding board This is my first course design process operating on the first time I made over the past
mataqipan
- 马踏棋盘的C语言代码。将马随机放在国际象棋的8X8棋盘Board[8][8]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,。。。,64依次填入一个8X8的方阵,输出之。-Horse riding board the C language code. Ma randomly on the 8X8 chess board Board [8] [8] of a box, the horse mo
Horseriding
- 2009_DS_Experiment_马踏棋盘和表达式求值上机报告(实验报告样本).rar-Horse riding 2009_DS_Experiment_ expression evaluation board and report on the machine (the sample experimental report). Rar
Coolhorseridingboard
- 超酷的马踏棋盘(在DOS下运行),玩得还行-Cool horse riding board (in the run under DOS), played with is also OK
mtqp
- 马踏棋盘的C算法,数据结构,堆栈的学习,算法分析,贪婪算法-Horse riding board C-algorithms, data structures, stack, learning, algorithm analysis, greedy algorithm
133456
- 马踏棋盘,在一个8*8的棋盘上,在任意位置上置起点,马都能“日字”的步法走完整个棋盘。此程序运用了数据结构的栈、队列、链的结构-Horse riding board, in an 8* 8 chessboard, set the starting point in any position, horses can be " day word" footwork has completed the entire board. This program used the data
mataqipan
- 马踏棋盘问题,数据结构中的知识点,欢迎大家下载-this is about the datastructure,you can see it
matafeiyan
- 一个实现马踏棋盘的c++源程序代码,感觉其效率较高并且代码简洁-A realization of horse riding board of c++ source code, and feel it more efficient and concise code. . .
mataqipan
- 利用回溯法+贪心算法实现马踏棋盘功能。具体描述:有一M*N的棋盘,输入马所在的起始位置,输出马走过的全部路径。(马走过棋盘上每一个点)-The use of backtracking greedy algorithm+ horse riding board features. Specific descr iption: There is an M* N chessboard, enter the horse where the starting position, the output of
HorseRiding
- 马踏棋盘最优解 以及 MFC下的实现 主要是找出一种给定起始点,找出一条最优解的算法和实现方式-Horse riding a board under the optimal solution as well as the realization of MFC is mainly to find a given starting point to find an optimal solution algorithms and implementations
mataqipan
- 马踏棋盘 数据结构实验。将马随即放在国际象棋的8×8棋盘Board[8][8]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,……,64依次填入一个8×8的方阵,输出之。-mataqipan
mataqipan
- 能够实现马踏棋盘得算法运算 输入开始坐标点即可依次得到下个节点的坐标直到整个棋盘遍历完毕-Horse riding can be achieved board may enter a start coordinate point arithmetic operations can in turn be the coordinates of the next node until it has finished traversing the entire board
my_horse
- 马踏棋盘程序 将马随机放在国际象棋的8*8棋盘Board[8][8]的某个放格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64格方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…….64依次填入一个8*8的方阵,输出之。-我自己写的马踏棋盘程序,算法效率高 将马随机放在国际象棋的8*8棋盘Board[8][8]的某个放格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64格方格。编制非递归程序,求出马的行走路线,并按求出的行走
horse
- c++编写的简单马踏棋盘源程序 优化算法&可修改棋盘尺寸版本-written in simple c++ source code optimization Mata board & board size version can be modified
-xrx
- 数据结构 马踏棋盘问题 C语言开发 图形界面 2009年课程设计用过的 程序+文档-Data structure Mata chessboard problem
mataqipan
- 马踏棋盘课程实习 可以完成8x8大小棋盘要求-Mata board
Horse_riding_board
- 马踏棋盘,输入任意一个起始位置。求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,并输出它的行走路线-Horse riding board, enter an arbitrary starting position. Seeking to lobby the walking routes, walking routes calculated in accordance with, the number 1,2, ..., 64, fill in an orde
mataqipan
- 马踏棋盘经典算法,用到非递归回溯算法,C/C-Mata board classic algorithms, used in non-recursive backtracking algorithm, C/C++
Homework_of_DataStruct
- 这是我在学数据结构(严蔚敏版)时的上机作业,包含哈夫曼树、图的遍历、文学研究助手(处理字符串)、多项式计算器、矩阵计算器、马踏棋盘、停车场管理、约瑟夫环的成功运行源程序。它们都是对经典数据结构及其之间的组合的练习。-This is my school data structure (Yan Wei-min version) when the machine operations, including Huffman tree, graph traversal, literature resear
Provisions
- 用广度搜索查询马踏棋盘上所有的可能路径,并打印出来(Use the C ++ language to find the roots of a nonlinear equation)