搜索资源列表
irrlicht-1.3
- 这是一个很重要的开源3d引擎,设计简单 容易上手,同时也有许多预处理的函数-This is a very important revenue 3d engine design is simple and easy to get started, and it is also a function of many pretreatment
sources
- 這是一個可以在Flash上面,導入3D的三維引擎。-This is a Flash in the above, the introduction of 3D engine.
SWDiet3D
- SWDiet3D is a port to SuperWaba of the Diet3D, the free 3D engine for J2ME mobiles, written by Philippe Coval.
mirrlicht
- irrlicht 是一个开源的 3d engine ,而 mirrlicht 则将这个开源的引擎移植到了 nokia s60,而且 mirrlicht 这个项目的计划是让所有的手机操作系统都可以支持 irrlicht
S6
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design
Exocortex.Geometry3D
- For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform. I decided to go this route as opposed to the C++ route that everyone else took in the course because I wanted to see whether C# lived up to it s hy
3D_Engine_V701_Alpha
- 一個有關 delphi 3D Engine
cryst14
- Crystal Space 3D Engine v1.4
Engine
- 用visual c++编写的 3d游戏引擎源代码
M3DEA-src-1.0
- M3DEA (Mobile 3D Engine API) 手机3D引擎API
3d sge
- 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
blow
- 一个简单3d引擎,用c写的,可以让大家对有些更熟悉-a simple 3d engine, used to write c, enabling us to be more familiar with some of
particle-engine-0.0.1
- Opengl 3d 粒子系统引擎
Introduction to 3D game engine design using directX9 and Csharp
- C# GAME ENGINE DESIGN
Fly3D2.0.rar
- 一个完整的3D游戏引擎,包括了开发3D游戏中所用到的所有重要概念,A complete 3D game engine, including the development of 3D games in all the important concepts used
WildMagic3Source.rar
- 完整的3D游戏引擎源代码,结构良好,可编译通过,A complete 3D game engine source code, well structured and can be compiled through
Papervision3D_2.0.883.zip
- 这是基于Actionscr ipt3.0的开源3D引擎,可用于在Flex/Flash中写3D应用。,Actionscr ipt3.0 This is based on open-source 3D engine, can be used to Flex/Flash in writing 3D applications.
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
Chap07.rar
- 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。," 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of
coolengine
- 一个完整的小 3d引擎 使用 openGL渲染-A complete small 3d rendering engine to use openGL