搜索资源列表
ch09.GameAPI.tiled.animation.rate.control
- J2ME GameAPI.tiled.animation.rate.control-GameAPI.tiled.animation.rate.control
AdvancedAnimationwithDirectX(bookcodes)
- directX高级动画制作一书的源代码,想学习directX高级技术的可以下载看看,要求你要有一定的DirectX的基础知识-High directX animation book source code, want to learn advanced technology directX can download and see, ask you to have a certain basic knowledge of DirectX
3dgame
- 用VC++编写的几款简单的3d游戏源代码! OpenGl 设计游戏 3D模型 动画模型 碰撞检测 场景编辑 -Using VC++, prepared by several simple games 3d source code! OpenGl game 3D model of the design model collision detection animation scene editor
UCap-s2003
- Universal Capture – Image-based Facial Animation for “The Matrix Reloaded”
SimpleLightProject
- simple animation project opengl
DirectX
- Advanced Animation with DirectX Jim Adams E-Book
TAB
- 一款VC++窗体选项卡,带有动画切换效果,可以关闭掉动画切换,可以设定切换速度,风格采用的是系统的灰色窗体风格,主要是研究一下TAB的编写要点。-VC++ form a tab, and switch with animation effects, animation can be closed off switch, you can set the switching speed, style is the system used in the form of Gray style, is p
AdvancedAnimationwithDirectX
- [Advanced Animation with DirectX][EN] 关于动画编程的一本经典之作。使用了dircetx-[Advanced Animation with DirectX][EN]
animationinlcd
- animation in 2X16 LCD on 8051 in C
3DSFileLoader
- 3ds文件阅读器 可以通过建模软件建立模型 然后通过文件导入程序 最后通过opengl控制实现动画的效果-3ds file reader through the modeling software can model the procedure and then file into the final opengl control through the realization of the effect of animation
BoneAnimation
- vc++ opengl 实现的简单骨骼动画模型 如果要进一步研究骨骼动画 可以在此基础修改而成-vc++ opengl to achieve a simple skeletal animation model to further study the skeleton animation can be modified on this basis from
LWUIT1[1].2-src
- lwuit1.2最新源码。The Lightweight UI Toolkit (LWUIT) 是一个轻量级JavaME UI工具包。LWUIT类似Swing 的MVC架构, 支持多种布局(Layouts), 皮肤更换, 字体, 触摸屏, 动画效果, Rich控件, 3D集成, Painter, 模式对画框, I18N/L10N等。 -lwuit1.2 the latest source code. The Lightweight UI Toolkit (LWUIT) is a lightw
animation
- 计算机图形学原理及算法教程(和青芳)随书源代码——实时动画-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- real-time animation
animation
- 计算机图形学原理及算法教程(和青芳)随书源代码——帧动画-Computer graphics theory and algorithms tutorial (and blue-fang) With the book source code- frame animation
animation
- This code is to implement color fading animation in java. Following this code u can fading animation for different shape.
donghua
- 刚刚写J2ME的时候 自己制作的一个特效动画。 里面有闪电的效果. 和图片的一些特效! 还不错感觉!-Just the time to write J2ME, a special effects to produce their own animation. The effect of lightning inside. And pictures of some special effects! Is also a good feeling!
MyBomber
- 基于J2ME的Java游戏梦幻炸弹人源程序。这个游戏的关卡使用mapwin制作的,然后由一个java脚本自动生成的。一些精灵的动作是使用自己编写的动画编辑器做成的。这个炸弹人与传统的炸弹人相比,BOSS的能力得到提升,2种大BOSS一个是蜈蚣另一个是蝙蝠,主角就没有创新了就是放置炸弹-The Java-based J2ME game Bomberman fantasy source. Points in this game use mapwin produced, then an auto-ge
game.xcodeproj
- simple animation for an iphone using Xcode
3DSAnimation2_MOD
- 关于 opengl 读取3ds 动画的例子-Read 3ds animation on the opengl examples of
pbflash
- PB下使用和控制FLASH的程序源码,可以用来做软件导航和动画按钮等,以弥补PB所开发的软件界面不美观的问题。-PB use and control of FLASH program source code can be used for navigation and animation software, buttons, etc. to make up for the software interface developed by PB not pretty problem.