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实验44 录音机实验
- 基于STM32的录音机,使用STM32战舰V3开发板,STM32F3ZET6。使用开发板话筒,获取声音,保存声音。(STM32-based recorder, using STM32 Battleship V3 development board, STM32F3ZET6. Use the development board microphone to get the sound and save the sound.)
ALIENTEK MINISTM32 实验13 CCD+UART实验
- 战舰STM32驱动驱动线性CCD 串口输出数据(Battleship STM32 driver linear CCD serial output data)
识别
- stm32战舰 ov7670红色识别传回坐标(STM32 battleship ov7670 red identification returns coordinates)
实验35 摄像头实验
- 战舰F103zet6开发板摄像头7670(Battleship F103zet6 development board camera 7670)
红外实验(利用中断实现)
- 适用于STM32F103的战舰开发板,开发板厂商只提供了基于定时器功能实现的红外接收,前段时间刚好碰到一个项目,红外接收输入对应的IO口上没有定时器的功能的,网上没找到,就自己修改了一个,在开发板上测试可用。(The battleship development board for STM32F103 development board, manufacturers only provide infrared receiver based on the realization of the ti
assignment
- 初学c++时的作业,一个简单的战舰游戏,应该不算难懂,可以作为初学的参考。(An assignment of a C++ beginner, a simple battleship game. It shouldn't be difficult to understand, and it may be able to use as a reference.)
1,ALIENTEK战舰STM32开发板入门资料
- 这是ALIENTEK战舰STM32开发板入门资料,仅供参考(This is an entry material for the STM32 development board of ALIENTEK battleship, for reference only)
3,ALIENTEK战舰STM32开发板原理图
- 这是ALIENTEK战舰STM32开发板的原理图和部分程序,仅供参考(This is an entry material for the STM32 development board of ALIENTEK battleship, for reference only)
Battleship
- 战船游戏代码。轮流对敌人发射情节点 - 例如:A-5。 根据对手的回复,将你的射击标记为你的敌方网格上的命中(X)或未命中(O)。 当你的敌人射击你的时候,根据他们的射击回答击中或者失败。 在“我的船只”网格上用X标记你的命中的船只。(Take turns firing upon the enemy by calling out plot points - for example: A-5. Mark your shot as a hit (X) or a miss (O) on your en
LED
- STM32F103 战舰的库函数--跑马灯(Library function -- STM32F103 marquee battleship)
基于STM32F103的ad7606采集程序
- STM32控制AD7606采集,串行方式;开发平台KEIL5,开发板:正点原子公司战舰V3(STM32 control AD7606 acquisition, serial mode;Development platform KEIL5, development board: point atomic battleship V3)