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WindowsApplication4
- 采用c# + directX 9.0 做的一个 用DirectInput捕捉 鼠标和键盘 的例子 ,移动鼠标并将鼠标的坐标显示在窗体上, 键盘上按esc键弹出是否退出应用程序-采用c# + directX 9.0 做的一个 用DirectInput捕捉 鼠标和键盘 的例子 ,移动鼠标并将鼠标的坐标显示在窗体上, 键盘上按esc键弹出是否退出应用程序
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
beginningcsharpgameprogram
- Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and cov
Tricks-of-Win-Game-Programming-
- 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Fo
KOHack
- Knight Online Hack Source. Hook DirectInput
Joystick
- 一个获取并展示手柄输入信息的例子,同时还涉及如何区分xinput手柄和DirectInput手柄-the joystick sample obtains and displays joystick data
Joystick
- 利用directinput 进行手柄的编程 为directx sdk里的例程 -joystick programming using directinput functions. It is the example in the directx SDK.
DX-Project-12
- 《DirectX 8 教程》及配套代码 第十二章:键盘与鼠标输入 Introduction (序) DirectInput Include and Library files (头文件与库文件) The Controls (控制方案) Initialising DirectInput (初始化DirectInput) Setting up the keyboard (设置键盘) Setting up the mouse (设置鼠标) Buffer
D3Ddemo10
- Visual C++游戏开发笔记系列配套源码,浅墨DirectX教程之十:游戏输入控制利器—— DirectInput专常 -Development notes of the Visual C++ game series matching source, light ink DirectX tutorial 10: Game input control weapon- DirectInput designed often
D3Ddemo10
- Visual C++游戏开发笔记系列配套源码,浅墨DirectX教程之十:游戏输入控制利器—— DirectInput专常 图标及图片素材-Visual C++ game development notes series supporting source, shallow ink DirectX Tutorial 10: Game input control weapon- the DirectInput designed often icons and photo material
joystick_directinput
- 应用directinput组件采集摇杆的数字量模拟量信息-The application directinput component acquisition rocker digital analog information
DirectInput-Samples
- 实现了游戏杆的输入获取查看,同时可以进行串口收发-The joystick input access to view serial transceiver
D3Ddemo10-
- Visual C++游戏开发笔记系列配套源码,DirectX教程之十:游戏输入控制利器—— DirectInput专常。作者:浅墨-Visual C++ game development notes series supporting source 10 DirectX tutorial: game input control tool- DirectInput designed often. Author: light ink
DInputCamera
- 这个列子展示了如何在Direct3D中创建一个第三人称风格的相机,并用DirectInput去控制它。-This samples shows how to create a First Person Shooter style camera and use DirectInput to control it.
dx9cs_fps_controls
- Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the "First-Person-Shooter View Control" sample except this one uses no DirectInput. Chec
D3Ddemo15
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
D3Ddemo
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
Force-Feedback-with-DirectInput
- This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a G
Fly_Game69687472002
- uses DirectX7 DirectDraw and DirectInput to create a small game
Fly_Game69687472002
- uses DirectX7 DirectDraw and DirectInput to create a small game