搜索资源列表
OpenGLGuid
- 一本关于OpenGL的指导书,是学习OpenGL的良好助手。讲解细致入微,非常好的书。-A very useful book of OpenGL programming. It describes very deeply and you can learn well if reading this book.
101119vbo
- 一个使用vbo、混合顶点数组、重启标志的例子. 红宝书第七版primrestart.c的变体-A example for how to use vertex buffer object, mixed vertex array and primitive restart index in opengl. a variant version of primrestart.c in Red Book.
opglbluebookWindows2
- opengl蓝宝书的程序源码,这是第二部分17~23章的-Sapphire procedures opengl source book, this is the second part of Chapter 17 ~ 23
eigth-edition)
- OpenGL编程指南(原书第8版),很好的书籍,可以用了学习opengl!-OpenGL Programming Guide (the original book version 8), good books, you can use to learn opengl!
5
- opengl游戏编程 书中实例的第5章代码-opengl game programming book, Chapter 5 of the code examples
epatel-EPGLTransitionView-21521d5
- ios 三种页面切换,翻书,碎片等效果。。。采用opengl实现,不会被苹果reject-ios three kinds of switching pages, open book, debris and other effects. . . Use opengl achieve, not Apple reject
opengl_CAI
- 学opengl编3d游戏的课件以及随书源代码,并且包括可执行文件,让你轻松学编游戏。-Opengl school 3d game series with the courseware as well as the book source code, and includes an executable file, so you made the game easy to learn.
3DComputerGraphicsAMathematicalIntroductionWithOpe
- 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
Reflection
- OpenGL超级宝典一书中的一个经典程序,程序演示了一个立体圆环在地面上产生倒影现象,这个程序是《OpenGL超级宝典》一书第六章的一个程序,你如果对它感兴趣的话,可以好好去了解一下人家是怎么办到这一点的-OpenGL Super Bible one book, a classic procedure, the procedure demonstrated a three-dimensional circle on the ground have a reflection of the phen
openglbluebook
- 经典的opengl蓝宝书 的源程序代码,由于太大分成两部分上传-Sapphire classic book opengl source code, because of too much divided into two parts Upload
part1
- opengl红宝书里的源代码,此为第一部分-Little Red Book in opengl source code, this is the first part of
part2
- opengl红宝书的源代码,此为第二部分-Little Red Book opengl source code, this is the second part of
ADV_OGL_SRC
- opengl advanced programing 随书源码-example source codes with Opengl advanced programming
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
nonphoto
- 计算机图形学编程源码,实现cartoon动画动能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation cartoon animation kinetic energy, in line with the basic OPENGL Programming (Third Edition) to use one book
nonphoto2
- OpenGL计算机图形学编程源码,实现动画效果,可配合OPENGL编程基础(第三版)一书使用-Computer Graphics OpenGL programming source, achieve animation effects, and with basic programming OPENGL (Third Edition) to use one book
opengl_program_basic
- opengl编程基础一书的源代码。作者作者:(美国)(Edward Angel)安吉尔 译者:段菲 完整、详细介绍基本的OpenGL函数和命令,便于读者快速查找 从非数学角度介绍如何进行OpenGL程序设计,有利于读者迅速入门 各章提供可运行的范例,有助于读者理解和应用OpenGL函数 -opengl programming based on the book' s source code. Author Author: (United States) (Edward An
openGLSuperBuild4code
- OpenGL第四版随书代码,虽然第五版和第六版已经上市,但是内容基本一样-SuperBuild4code,Thongh the Build5 and Build6 have already on sale,the contents are the same
openglbk
- openGL第五版(红宝书)书中程序的源代码-openGL Fifth Edition (Little Red Book) book program' s source code
OpenGL1
- 我自己买的opengl编程书光盘里的教程 包括四课的内容-I bought the book Programming opengl' s Guide CD-ROM includes the contents of the four classes