搜索资源列表
RedBook
- Opengl 红宝书 第七版源代码,可以在 Mingwin Qt 5.3 下运行-source code of the seventh edition of the Opengl red book, which can be run under Mingwin Qt 5.3
OpenGL_8th.pdf
- 红宝书 OpenGL Programming Guide, 8th.经典入门书籍,学习opengl 必买必备入门书籍-OpenGL Programming Guide, 8th
sb6code-master
- OpenGL 蓝宝书 第六版 代码 VC2010以上,OpenGL4.3以上-Source code for OpenGL SuperBible 6th Edition examples
danziyouxi
- 基于OpenGL制作的一款小游戏,按照红宝书上编写的作业-OpenGL production based on a small game, according to the red book on the preparation of the book
Source-Code
- OpenGL编程指南(原书第7版) 源码-OpenGL Programming Guide (the original book version 7) Source
correctedOpenGLProgramGuilde8thcode
- 本代码是在OpenGL 红宝书第八版的代码的基础上进行的整理, 修正了以下事项 1. 修正编译错误 2. 用一个sln文件加载所有工程 3. 修正着色脚本路径和资源路径, 4. 统一输出路径 生成后的exe文件根据编译类型进行了分类, 生成在不同的目录中. 双击即可启动, 资源路径与脚本路径已经修正.-This code is based on the OpenGL Red Book eighth code on the order, fixed the following
opengl5
- 第五版OpenGL的学习笔记,里面包含自己的理解及书中简略提到的部分概念。从第二章到纹理部分-the study dairy of OpenGL,include the information did not depicted supplemently in the book
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
cubetexshader
- 计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
nonphoto
- 计算机图形学编程源码,实现cartoon动画动能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation cartoon animation kinetic energy, in line with the basic OPENGL Programming (Third Edition) to use one book
nonphoto2
- OpenGL计算机图形学编程源码,实现动画效果,可配合OPENGL编程基础(第三版)一书使用-Computer Graphics OpenGL programming source, achieve animation effects, and with basic programming OPENGL (Third Edition) to use one book
plmy
- MFC框架下OpenGL三角形,四边形,多边形建模和旋转源码和详细完整注释。摘自《Visual C++ OpenGL 应用程序开发》一书的第四章。-MFC framework of OpenGL triangle, square, polygon modeling and rotating source and more complete comments. In Visual c++ OpenGL application development, the fourth chapter.