搜索资源列表
ogl_occlusion_query_nv
- nv最新扩展 gl_occlussion_query 实现遮挡查询,比原来的z-buffer方法更加简单
Direct3D_ZBuffer
- 用Direct3D画多个旋转的立方体,用到了Z-Buffer技术,有兴趣的可以看一个.
Z-Buffer
- 《计算机图形学》一书的源码,实现ZBuffer消隐。-" Computer Graphics," a source book to achieve ZBuffer blanking.
3Dcuberotatiohiddensurfaceelemenation
- 使用mfc编写的3d立方体旋转和消隐演示,采用z-buffer方式简单实现。包含文档-A 3d cube rotation & hidden layer elemenating demonstration using mfc through z-buffer method.Developing document included
《Visual C++项目案例导航》源代码
- 《Visual C++项目案例导航》源代码- "Visual C Project Case Navigation" source code
assignment3
- 實做z-buffer,depth-cue,backface-culling 很不錯唷-Really do z-buffer, depth-cue, backface-culling is pretty good唷
memcached-1.2.6
- 一个分布式缓冲服务器中间件源码 包括一种解决冲突的hash算法和数据管理、数据容错模块-A distributed server middleware source buffer, including a settlement of the conflict of hash algorithms and data management, data fault-tolerant module
MFC
- 本文讲述了如何在MFC中添加OpenGL框架,分步骤详细简单,适合初学者学习。-/step 3 重新设置像素格式 BOOL CXXXMFCGLView::SetupPixelFormat(HDC hDC) { //重新设置画图窗口的像素格式 static PIXELFORMATDEscr iptOR pfd = { sizeof(PIXELFORMATDEscr iptOR), // size of this pfd 1,
MaterialSpheres
- Initialize z-buffer, projection matrix, light source,and lighting model.
SerialComBuffering
- 串口通讯,关于C#的 buffer 描述-comport
main
- 扫面线z buffer算法,读入obj文件,绘制一帧-Scan line z buffer algorithm for face, read into the obj file, draw a
07_04_Z_BufferEli
- 在屏幕中心绘制立方体,使用Z-Buffer隐面算法进行动态消隐。-Drawing cube in the center of the screen, use the Z-Buffer Hidden Surface Algorithm for dynamic blanking.
12hidden
- Motivation Algorithms for HSR Back-face detection Painter’s algorithm Ray casting Scan-line Z-buffer Area subdivision Tradeoffs-Motivation Algorithms for HSR Back-face detection Painter’s algorithm Ray casting Scan-line Z-
AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
C-and-C-P-P-graphics-programming
- C与C++高级图形程序设计完整版 内容摘要: 附录与关键词: 计算机图形学 程序设计 计算机图形学 全文目录 为什么要阅读本书 前言 第一章 数学模块 鸣谢 第一部 分通用程序 第二章 图形界面模块 第三章 如何使用模块 第四章 实体建模理论和数据库结构 第五章 给画面增加物体 第六章 在屏幕上排序和显示物体 第七章 Model.c描述文件生成程序 第八章
opita.net_ZBuffer
- Z-buffer Algorithm for fast clipping
QuadTreeLOD
- In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering meth
WinFormOpenGL
- 利用OPENGL画正方体 Z-BUFFER算法实现 可用鼠标和键盘控制-The OPENGL draw cube Z-BUFFER algorithm available mouse and keyboard control
chahu
- 实现消隐的实例茶壶,属于计算机图形学的实例,助于初学者理解z-buffer算法实现消隐-Achieve blanking instance teapot, computer graphics instance, helps beginners understand the z-buffer algorithm to achieve blanking