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OpenMind
- OpenMind 是一个在OpenGL for Java之上编写的场景图形。它已经提供了层次式的场景管理和对象转换,完全动态摄像机,光照和雾化,2D用户接口元素场景管理,2D和3D鼠标选取,等等 -OpenMind is a Java in OpenGL, prepared for the graphic scenes. It has provided a hierarchical management of the scenes and objects conversion, fully
Camera
- 基于opengl函数图形库设置照相机功能,实现在三维场景中的逼真漫游-Based on the opengl function graphic library function in the camera Settings of lifelike 3d scene roamed
dffs
- 3D作业 opengl c++ 简单场景转动 贴图 不是用camera做的 还有用简单的长方体和球堆砌出来的机器人 简单的键盘交互 也可以鼠标交互 在鼠标那里可以自己改-3D operations opengl c++ simple rotating scene mapping camera doing more than using a simple rectangular and the ball fabricated robot interaction can also be a simp
a3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -Experiments in model transformation based on the experiment through the realization of the following content, master OpenGL
OpenGLShowText
- 本例程主要介绍了如何在OpenGL中显示文字,并且介绍了摄像机漫游的方法,很值得大家借鉴学习。-Introduced the routine of how to display text in OpenGL, and introduced the method of roaming camera, it is worth learning from.
JOGLLesson01SampleWindow
- The Java JOGL OpenGL binding using Netbeans. Lesson 1: In this lesson, the basic components of a JOGL program explained. Window production and camera positioning means gluLookAt () are explained. In addition,we create the basis for our example GL_QUA
reida3DemoBYZwqXin
- OpenGL编程之摄像漫游VC源码演示,这是学程序编游戏系列丛书中的一个实例,源码无错,编译顺利。窗口中运动的雷达和飞机是可以用键盘控制的,↑进 ↓退 →右 ←左 UP仰 DOWM俯,程序运行后会自动搜索视频渲染模式,如果找不到,会给出提示,程序也就不能运行,好好研究一下吧,这东西对编写三维游戏用得上-OpenGL programming of the camera roaming VC source code demo, this is the game of procedures compi
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
aa
- vb利用opengl,显示在多个图片框里,opengl运算模块,独立建立摄像机类模块-vb use opengl, multiple pictures displayed in the box, opengl operation module, an independent establishment of the camera class module
openglcamerak
- Basic opengl camera could be used for any opengl begginers, could be used in any application for camera movement etc.
OpenGL
- 介绍OpenGL中camera的实现方法-Introduced in the camera' s Implementation of OpenGL
zad2
- camera move in OpenGL
OpenGL-3D-Terrain
- 在Visual C++及OpenGL环境下开发的3D地形浏览程序,在天空盒中载入现有的地形高度图文件terrain.raw,并运用自己开发的Camera类实现3D空间中的浏览-Developed in OpenGL environment Visual C++ and 3D terrain viewer, the terrain height map files loaded in the sky box terrain.raw and use to develop their own Came
camera
- 该段程序是利用OPenGL和Visual c++ 开发环境编写而成的摄像漫游程序。适合初学者学习。-The roaming camera program this section of the program is written in OPenGL, and Visual c++ development environment. Suitable for beginners to learn.
OpenGL
- At present, the source does not provide for me any interest, so I decided to share for you. I hope people like mauro will not put someone else s work as for herself and will respect all people that I put in credits. Source code adapted for main 1.0
Winter3D
- OPENGL实现冬季三维场景。可控制人物在其中漫游。场景为冬季野外雪地景色,天气晴朗,天空中浮着几朵白云,不时听到轰隆声响起,就会有成群的歼10战斗机呼啸而过。而地面是一望无垠的雪地,雪地上堆着许多雪人。你可以控制镜头在该场景中漫游,可以随时停住飞机或让飞机继续飞行。 -OPENGL realize 3 d scene in winter. Controlled character roaming in it. Scenarios for winter snow scenery, wild we
3D-Opengl
- This a simple example of how to program an OpenGL application in 3D environment. It contains of code which show you how to adjust a camera as well as a view port of the object in 3D-This is a simple example of how to program an OpenGL application in
twist
- a visual c++ source codes to program twisting camera in opengl.
glutEx5
- 一、实验目的和要求 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “桌子和茶壶的正投影和透视投影” 可以使用键盘改变camera位置与观察方向 (按键为a
OpenGL-3Dmanyou
- 3D场景漫游,运用opengl中的相机功能,对场景进行漫游-3D scene roaming,The use of OpenGL in the camera function, carries on the scene roaming