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里面包含了一个完整的游戏引擎,并根据游戏引擎写了一个碰撞检测程序,对于初学者和想自己写2D游戏引擎的用户很有帮助。-Which contains a complete game engine and game engine written in accordance with a collision detection procedure, for beginners and want to write 2D game engine users helpful.
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一款模仿雷电的小游戏,包括关卡设计,判断加分,物理碰撞检测等.主要用as3.0开发.-Mimic a lightning of small game, including level design, to determine points, physics, such as collision detection. Main AS3.0 development.
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一个RPG游戏源代码,DEMO版,实现行走,碰撞等检测!-A RPG game source code, DEMO version, the achievement of walking, collision detection and so on!
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本人写的第二个J2ME游戏,是个横板飞行射击游戏,游戏带有音效、碰撞检测、爆炸动画、简单的RMS记录分数。数字键0为使用炸弹。由于条件限制,未在真机测试过。-I wrote the second J2ME games, is a horizontal board flight shooting game, games with sound effects, collision detection, the explosion animation, a simple RMS record scor
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第一人称设计游戏
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map
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WPF的图形代码,包括图形碰撞检测,图形绘制,图形转换,取色器,矢量绘制。-WPF graphics code, including graphical collision detection, graphics, drawing, graphics conversion, check color, and vector drawing.
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学OpenGL编3D游戏_CAI,非常好的opengl学习实例,这是第7个实例:OpenGL的碰撞检测-Xue OpenGL made 3D games _CAI, very good learning opengl examples, this is the first seven examples: OpenGL Collision Detection
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该程序实现了一个三维台球的综合开发实例。包括静态场景绘制,动态对象绘制,碰撞检测,碰撞处理以及游戏模拟等模块。-The program implements a comprehensive development of three-dimensional billiards example. Scene Rendering, including static and dynamic object mapping, collision detection, collision handling,
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vc++环境中碰撞检测的源代码,适用于多个物体之间的碰撞检测-vc++ environment Collision Detection source code, applies to a number of collision detection between objects
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小游戏 有碰撞检测和音乐 使用键盘openal-simple game includes collision detection and openal
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J2ME开发的RPG游戏,里面有教科书般的碰撞检测,死亡效果,自由落体等多种算法,供初学者参考的-J2ME development RPG Games, which have the textbook-like collision detection, death effects, free-falling and many other algorithms, for beginners reference
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这是本人在上学的时候写的一个小鸡过马路的程序.里面据体实现了音乐播放,碰撞检测等功能J2ME程序-This is when I go to school at Writing a chicken crossing the road procedures. Inside the body, according to realize the music player, features such as collision detection procedures J2ME
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用DirectX编的精灵碰撞检测小游戏,程序里只是实现了检测功能。-Made with the wizard DirectX game collision detection, the program has only achieved a detection.
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子弹射击物体时的碰撞检测,碰撞后发生爆炸,产生爆炸效果-Bullets fired at the time of collision detection of objects,Explosion happened after the collision,Produce an explosion effect
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j2me新手学习全套示例源代码,一些必备的代码,包括人物移动、接口使用、地图绘制、Sprite类的使用、碰撞检测、Sprite怪物行走等,不过从代码来看,好像是一个完整的游戏分解来的。
-j2me novice studying a full set of sample source code, some of the necessary code, including figures mobile, interface use, cartography, Sprite type of us
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1) 图像的基本操作;
2) ImageObserver接口、ImageProducer接口的应用;
3) FilteredImageSource类、ImageFilter类、CropImageFilter类的应用;
4) 帧图片数组的运用;
5) 碰撞检测。
-1) the basic operation of the image 2) ImageObserver interface, ImageProducer application interface 3) Fil
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1) 在实践中理解游戏地图的含义
2) 地图的编辑制作
3) 地图数据的运用
4) 地图的碰撞检测
-1) in practice to understand the meaning of the game map 2) map of the editing 3) the use of map data 4) map of the collision detection
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本程序主要介绍了碰撞检测算法及基于物理的建模方法-This procedure introduces a collision detection algorithm and physics-based modeling method
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此为一款基于J2ME的手机游戏,《重装机兵》源代码,本源码并未在手机上测试,可以编译成功。这款游戏基本实现了必须的所有功能,如碰撞探测、地图转换、NPC对话、事件处理,、横版回合制战斗系统等,并根据原游戏的特色加入了人、车两战斗系统,在玩的过程中,你可以用方向键控制人物行走;回车键弹出游戏菜单,\"1\"键进行命令取消。-This is a J2ME-based mobile phone games, the " capacity of soldiers," the sourc
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1.掌握用户按键事件处理方法
2.进一步掌握Sprite类
3.掌握碰撞检测的处理过程
4.实现英雄行走功能-1. Master user key event handling method 2. Further understand Sprite Class 3. Master the process of collision detection 4. The realization of the hero walking
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