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collision detection, a useful code
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在三维空间中实现三维立体人物的动画,并发生碰撞,检测碰撞。-In the three-dimensional space to achieve three-dimensional animated characters, and a collision, the collision detection.
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基于opengl的多个3d物体实时动态碰撞检测,效果良好,渲染帧速能达到100帧左右。-Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100.
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vortex实时交互式仿真平台,提供高性能的碰撞检测和动力学解算-vortex interactive real-time simulation platform, providing high-performance collision detection and dynamics solver
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本文介绍了一种新的室内漫游碰撞检测方法,给出了具体的算法,值的一看.-This article describes a new collision detection method of roaming room, given a specific algorithm.
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J2ME中的基础碰撞检测算法浅析!学习一下-J2ME in a collision detection algorithm based on Analysis! Learning about
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c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
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冒险游戏源代码,实现碰撞检测,含过关模式,扣除生命等功能,有片头动画-Adventure game source code, the realization of collision detection, including customs clearance mode of life features such as deductions, and animation titles
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加载GIF动画,并且加入物理系统、如碰撞检测,加载背景音乐,实现了多项技术的综合运用-Load GIF animation, and adding physical systems such as collision detection, loading the background music, to achieve a number of comprehensive use of technology
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Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with frict
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the doc about 2D Rotated Rectangles Collision Detection with src
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Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
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在vc++环境下使用opengl语言进行碰撞检测-In vc++ environment to use opengl collision detection language
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自己写的一段碰撞检测代码,能实现简单的碰撞检测-Write your own section of collision detection code, and to achieve a simple collision detection
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此为一款基于J2ME的手机游戏,《重装机兵》源代码,可以编译成功。这款游戏基本实现了必须的所有功能,如碰撞探测、地图转换、NPC对话、事件处理,、横版回合制战斗系统等,并根据原游戏的特色加入了人、车两战斗系统,在玩的过程中,你可以用方向键控制人物行走;回车键弹出游戏菜单,"1"键进行命令取消。-This is a J2ME-based mobile games, " Metal Max," the source code, you can compile successfull
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InertiaEngine 是一个使用C++编写的2D 刚体物理特性仿真器,可跨平台使用,还包含多边形碰撞检测算法,支持碰撞反应,静态摩擦,动态摩擦。-InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision
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ODE是工业级的仿真刚体动力的函数库,如地面车辆等,内建碰撞检测。-A free, industrial quality library for simulating articulated rigid body dynamics- for example ground vehicles, legged creatures, and moving objects in VR environments. It s fast, flexible & robust. Built-in collisio
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使用OpenGL写的MESH网格的碰撞检测,描述了网格的形成优化。-Use OpenGL written MESH mesh collision detection, describes the formation of the grid optimization.
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一个3D赛车游戏的代码,对游戏编辑来说,不失为一个好的参考代码-A 3D racing game code, editors for the game, is a good reference source
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