搜索资源列表
3Dhwd
- 用D3D9编写的3D俄罗斯方块游戏,效果还可以,适合初学d3d9编程的人学习
DynamicLightmapping
- 3维动态光线图,编译环境D3D9,VC++6
Tut07_Mesh
- 实现了d3d9载入Mersh,开发环境:dx9,vc6.0
id_tech5_clipmap_
- ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为\"magatexture\"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称. 本文主要对引擎中几种技术做初步的讲述 1,综述地形渲染以及贴图技术 2,Clipmap介绍 3,基于D3D9的解决方案描述 4,优化和扩展 5,方案可行性
d3d9-example
- 适合初级学者学习,A scholar studying in primary
EMITER
- 使用d3d9中的粒子系统和普通的面片做成的喷发器,可以模拟炮弹落下时的情景。需要有PLANE面片类才能运行。
d3d9-example
- some example developed with directx9 in vc
TheParticleSysterm_beta1.粒子系统编辑器
- 粒子系统编辑器。这个编辑器是我用HGE图形引擎写的。如果对HGE熟悉的话,估计不用我多花。这个编辑器必须是支持D3D9.0C的计算机上面才能运行!,Particle system editor. This editor is what I used to write the graphics engine HGE. HGE if familiar, it is estimated that I do not have to spend more. The editor must be to su
D3D_WG
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果, 支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL, 再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果-D3D HOOK module can be used to make plug-DX games, such as pe
PSSMDemo_
- shadow map(阴影图)中的pssm学习代码,包括D3D9,D3D10和opengl版本-Shadow map ( shadow ) in PSSM learning code, including D3D9, D3D10 and OpenGL version
Ts-Code
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module can be used to make plug-DX games, such as perspec
perfhudany
- PerfHUDAny源码,可以将NVDIA的PerfHUD工具应用到任意D3D9程序上-PerfHUDAny source tools can be applied to PerfHUD NVDIA of any procedural D3D9
D3D_Starterkit_v3.0b
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module, can be used to create plug-DX games, such as the
D3D
- D3D透视DLL源码-DELPHI版 支持CS CF CSOL-D3D perspective DLL source-DELPHI version supports CS CF CSOL
DirectX9.0_3D
- DirectX9.0_3D游戏开发编程基础完整源码。在Visual Studio环境下建立工程时请在工程属性的连接器的输入项中添加d3d9.lib d3dx9.lib winmm.lib 这三个链接库,否则无法运行。-DirectX9.0_3D game development programming based on the full source code. In Visual Studio environment, the establishment of projects at the
D3D_Starterkit
- D3D8 & D3D9 hook的一份源码,要学习的可以下载了,还有个实例程序-D3D8 & D3D9 hook a source, can download to learn, there is one instance of the program
d3d9-ddraw_example
- 一系列在DirectDraw中如何显示数字图形的例程,对苦于ddraw编程不熟悉的新手可以借鉴-How to display the series in DirectDraw digital graphics routines, to suffer the ddraw programming is not familiar with the novice can learn
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
D3D9
- 透视的源代码,写fps透视的同志可以用到-The perspective of the source code, written fps perspective comrades can be used
MyD3D
- 一个学习基于MFC的D3D9.0三维图形编程的入门案例源码。源码中附有详细的注释-MFC based on a study of three-dimensional graphics programming D3D9.0 entry-case source. Source with detailed annotations