搜索资源列表
direct3d
- DX的C++库,开发游戏的好-DX C pool, developing a good game Wanton-The DX C++ library, good-DX C pool game development, developing a good game Wanton
Direct3D-development-experience
- Managed_Direct3D开发经验浅析-Managed_Direct3D experience in the development of the
01
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
02
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
03
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
04
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
05
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
06
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
07
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
08
- DIRECT3D实例,使用VC开发的,需要安装directx,否则你不能编译通过,-The DIRECT3D instance developed using VC need to install directx, otherwise you can not compile through
demoII15_1
- direct3d制作的角色跳舞,实现3D动画程序-the direct3d made the role of dance, 3D animation program
3DAlphaTransparency_src
- This example illustrates how bitmap texture files with an alpha channel or a key color transparency can be mapped onto managed Direct3D vertex buffers in C#. In this example, .png, .bmp, and .jpg files provide the textures.
BeginningDirectX11GameProgramming
- 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other
3D_racing_game
- 基于Direct3D的赛车游戏毕业设计论文,包含游戏中声音处理,GUI和文字处理,输入控制,游戏特效,简单的AI和碰撞检测等编程,对了解Direct3D很有实用价值.-Graduate design thesis Direct3D-based racing game, including the game sound processing, GUI and text processing, input control, the effects of the game is simple AI a
Roaming_based_Direct3D
- 基于Direct3D实现的3D漫游,内容包括图像学相关知识点,MFC相关知识,Direct3D中图像渲染,纹理,输入控制,声音,GUI等相关知识,对掌握利用MFC和Direct3D结合使用有很好的帮助.-Direct3D-based implementation of 3D roaming, including iconography related knowledge points, MFC knowledge, Direct3D in image rendering, texture, in
Jumping_ball_game_based_Direct3D
- 基于Direct3D实现的跳跳球游戏,包括游戏GUI控件,图形图像绘制模块,动画贴图模块,2D精灵渲染模块,粒子系统模块等.-The Direct3D implementation jumping ball games, including game GUI controls, graphics and video rendering module, module of animated maps, 2D Wizard rendering module, particle system modu
Game_Development_based_Direct3D
- 基于Direct3D的游戏开发,主要包括地形的生成和渲染,光线的运用,3D模型和2D对象的调用和显示,模型的轮廓绑定,粒子系统等.-Direct3D game development, including terrain generation and rendering, the use of light, 3D models and 2D object call and display the outline of the model binding, particle system.
d3des
- Direct3D capabilities include file.
NewtonBasicGeometry
- 这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sphere, cylinder, and box are use