搜索资源列表
SynMask
- 一个基于directx用于裸眼液晶立体显示器动态立体显示的mask方法程序,另外附加直升机、小孩、自造地形等三维模型-a naked eye for three-dimensional liquid crystal display dynamic three-dimensional display method-mask sequence, and additional helicopters children, the self-made, such as three-dimensional
D3DTerrain
- 关于介绍directx中地形的例子.浅显易懂,适合初学者-introduced directx on topographic examples. Simple words, for beginners
Walk_Terrain_Demo
- 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术
Terrain
- 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发
Chapter13.rar
- 3D directX raw格式文件地形操作 实现在地形中漫游 ,3D directX raw format terrain to operate in the terrain to achieve roaming
Terrain
- Directx 9 创建地形Terrain,视角移动!-Directx 9 to create a terrain the Terrain perspective mobile!
TerrainRender
- 3D图形编程,VS +Directx用高度图和纹理贴图实现三维地形模拟-heightmap and texture to simulate 3D terrain
Terrain
- 三维地形的简单实现,采用DirectX编写,供初学者参考!-Simple realization of three-dimensional terrain, using DirectX prepared for advanced users!
SceneDesign
- 基于Directx 3D 地形制作全过程 吉林大学2006级研究生 图形与图象处理专业 程东哲(阿哲VS自己) -Directx 3D terrain based on the entire process of production of Jilin University, 2006 Graduate graphics and image processing expertise CHENG Dong-chul (aci VS itself)
3d_terrain_simulation
- 用DirectX 3D实现的三维地形模拟,很值得看一下的-Implemented with DirectX 3D terrain modeling, is worth a look in
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
project
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条
DirectX_VisScene
- 基于DirectX的虚拟战场模拟(PDF文章:涉及三维地形模拟、海洋环境模拟、自然现象模拟等技术的思路)-Virtual battlefield simulation based on DirectX (PDF article: Three-dimensional topography simulation involving marine environment simulation, natural phenomena simulation technology idea)
terrain
- DirectX编程,期末作业,设置地形,有纹理的cube,茶壶。设置雪花和多个烟花,绝对有用-DirectX programming, Final Assignment, set terrain texture cube, teapot. Set of snow and fireworks, absolutely useful
DX-Project-8
- 《DirectX 8 教程》及配套代码 第八章:索引缓冲 Introduction (序) What is an Index Buffer? (什么是索引缓冲) Implementing an Index Buffer in DirectX (在DX中实现索引缓冲) Step 1: Creating the Index Buffer (创建索引缓冲) Step 2: Modify the Vertex Buffer (修改顶点缓冲) Step 3: Render (渲
GameEngine
- 最近自己写的一个基于DirectX3D的游戏场景。 里面包括了灵活的摄像机、地形、人物骨骼动画、下雪粒子、雾化、公告板、MP3音乐播放、天空盒、键盘输入输出类的封装、纹理动画类的封装等,供给初学DirectX游戏编程人员参考与学习。-Write your own based DirectX3D of the game scenes. Which includes a flexible camera, terrain, characters skeletal animation snow part
fpsGame
- 简单的封装了DirectX,生成地形,天空盒,加载模型 等一系列功能,并且自带一个3D设计游戏,实现了游戏状态管理-Simple package of DirectX, generated terrain, sky boxes, load the model, such as a series of functions, and comes with a 3D design games, game state management
Terrain
- 基于windows平台的,Directx 的地形漫游系统,还有关于实时渲染的功能。-Based on windows platform, Directx terrain roaming system, as well as on real-time rendering capabilities.
123
- 基于windows平台的,Directx 的地形漫游系统,还有关于实时渲染的功能。-Based on windows platform, Directx terrain roaming system, as well as on real-time rendering capabilities.
MyTerrain
- 用Directx写的摄像机,粒子效果子弹,地形行走等效果-Directx write with cameras bullet particle effects, terrain effects such as walking