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全面运用所学的JAVA理论对所设计的类进一步完善,并学会使用数组存储游戏地图数据,并能运用图形绘制方法和一定的算法将地图在游戏中绘制出来,并能控制游戏角色在地图可行走区域运动。-comprehensive study of the use of Java theory designed to further improve the class, and learning how to use the array game map data storage, and will be able to
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我要感谢上帝,经过一段时间研究我设计一台球演算Billard Walnut.
程序没有设计游戏规则与网络接口,因为这不是主要的.这个程序的技术在于物理与图形处理.
物理模型根据先进的冲量理论设计,图形部分(滚动的台球)依据类似光线跟踪算法计算后,通过GDI输出.-I want to thank God, over a period of time to study I designed a billiards calculus Billard Walnut. Procedur
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又一个贪吃蛇i游戏的源码,虽然每一款贪吃蛇的玩法都相同,但是编程的算法却不同,本贪吃蛇有要是应用到VC++的循环队列和简单链表原理实现的,用键盘上的W/A/S/D键分别控制蛇身移动,越接越长,在游戏开始前,蛇身、食物数量可以自己设置-I also a Snake game source code, even though each of the games are played are the same as a Snake, but the programming algorithm is d
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认知无线电中基于博弈论的频谱分配算法,对认知无线电的学习比较好-Cognitive radio spectrum allocation algorithm based on game theory
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用Jave写的滑动积木块游戏算法(人工智能A*算法),用OpenGL做的运行界面,理论上可以实现任意子的滑动积木块游戏。游戏规则为将所有黑子移到白子的右边所需的最少走步。可以作为人工智能的学习资料使用,便于更深入的理解A*算法。-Sliding write Jave building block game algorithm (Artificial Intelligence A* algorithm), run interface with OpenGL, in theory, can be a
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OFDM功率分配算法仿真,他是基于非合作博弈论的,通过循环迭代实现-OFDM power allocation algorithm simulation, he is based on non-cooperative game theory, achieved through iteration
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生命游戏的matlab程序实现,通过编程实现元胞自动机原理中的经典算法程序,生命游戏。-Game of Life matlab program, through the programming of cellular automata theory in the classical algorithm, the game of life.
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基于博弈论的聚类算法 IEEE transaction-Clustering algorithm based on game theory IEEE transaction
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自己的毕业设计代码,基于Android的五子棋,实现人机对战,电脑能只能下棋,用到了博弈论的思想,和极大极小搜索算法-Their graduation design code, Android-based backgammon, realize the war machine, the computer can only play chess, uses game theory, and Minimax search algorithm
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本文研究了有限反馈下基于博弈论的联合功率分配与反馈速率控制优化问题。通过建立新的博弈模型,证明了其纳什均衡的存在性。同时,根据功率与反馈速率的关系,提出了一种迭代算法,可快速收敛到博弈不动点。仿真结果表明,联合优化算法的性能优于单单考虑反馈速率的算法。-In this paper, under the limited feedback joint power allocation based on game theory and feedback rate control optimizatio
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基于严格博弈论的干扰对齐算法,将博弈论与干扰对齐相结合。-Based strictly on game theory interference alignment algorithm, Game Theory and interference alignment combined.
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经典算法高僧斗法,由此所感想,便于理解博弈论这一算法的思想。-Classical algorithm monks battle of wits, which are feelings, easy to understand game theory idea of this algorithm.
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The power control problem in the cognitive radio
system is studied in this paper with game theory. A cost function
based on fairness is designed, a power control algorithm based on
SNR cost function is proposed, and a Non-cooperative Power
co
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利用遗传算法求解出微电网博弈论每种策略下最优解(Using genetic algorithm to solve the optimal solution of microgrid game theory under each strategy)
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实现了五子棋的核心算法,博弈论极大极小值算法,阿尔法-贝塔剪枝(Realize the core algorithm of Gobang, game theory, pruning)
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由于自干扰和用户间干扰,全双工系统上下行链路之间的功率冲突问题问题被耦合在上行链路和下行链路信道之间,并且可以被表示为联合的上行链路和下行链路的和速率最大化。由于该问题是非凸的,因此将此问题建模为上下行信道之间的非合作博弈,提出了一种基于博弈论的迭代算法。(Due to the self-interference and interuser interference, the problem is coupled between uplink and
downlink channels, an
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