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maya
- Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。-Maya company Autodesk products are the United States the world' s top three-dimensional animation software, applications targeted at the major film and television ads, character animation, s
myMel
- MAYA MEL。切换场景中所有骨骼的局部坐标显示。-MAYA MEL. Switch all the bones scene shows the local coordinate.
mySkelecton_xml_util_20071128_final
- 用C++编写的人物骨骼动画的程序,并表示为XML格式。该动画可以在MAYA中显示。-Using C++, prepared by the procedure skeleton animation characters, and is expressed as XML format. The animation can be displayed in MAYA.
MayaRendering
- Maya Rendering Technique
MAYA_MEL
- maya mel脚本经验总结,包含maya nurbs操作和其他菜单,了解MAYA的基本操作-maya mel scr ipt lessons learned, including the operation and other menus maya nurbs to understand the basic operation of MAYA
textureSampling-v0.0-.tar
- Descr iption: textureSampling source code 0.0 (maya plugin) Function: Sample textures with particles or transforms.
mental_lenses
- Maya Pluin Source Code Fish eye and spherical environment lenses for Mental Ray with source code. ReadMe inside the arhive (russian language).-Maya Pluin Source Code Fish eye and spherical environment lenses for Mental Ray with source code. Re
mayatoubu
- 包括maya中头部建模的两种方法NUMBS和POLYGON,还有曲面建头发-Maya modeling in the head, including two methods NUMBS and POLYGON, there is the hair surface to build
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
PickObj
- OpenGL中实现maya模型的导入,里面有用于加载maya模型的程序源码,在此说明此源码为转载别人的-Maya model implemented in OpenGL import
airTranspRed
- MAYA代码,用于笔刷,所以非常的好用 非常的好用 非常的好用-MAYA daima yongyubishua suoyifeichangde haoyonjg
mel
- maya 中用mel语言编写的一个小插件,实现创建螺旋曲线-maya mel language using a small plug-in, create a spiral curve to achieve
mayagongcs
- 《2009动画工程师(I级)MAYA+I》初步了解maya工程师-2009 animation engineer (I class) MAYA+ I
Maya-game
- 传奇的复活:Maya专业游戏实例精解 本书通过开发实例介绍了使用maya技术开发游戏的过程。-Legend of the resurrection: Maya fine solution instances of professional game development examples presented by the book using maya technology development process of the game.
The-Game-Animators-Guide-To-Maya
- In The Game Animator’s Guide to Maya, you’ll learn about the game industry as a whole and the different artist positions that are generally available. I’ll walk you through rigging and animating a variety of different character types for video ga
sdd_UIDesigner_V1
- 由本人开发的maya ui生成工具,所见即所得ui设计工具,帮助开发者脱离文档直接创建ui.简单方便易用,能生成python和mel两种语言ui代码. 本程序为纯python语言开发,支持maya2013和以上版本(Developed by me Maya UI generation tools, WYSIWYG UI design tools to help developers from the document, directly create ui., simple, convenie
Car-Studio-Lighting
- Car texture image including maya rendering.
makeCurveFromParticle
- maya粒子生成曲线 把粒子的位置转换成一条nurbs曲线的控制点,每一帧将这些数据传给nurbs曲线。 主要用这个mel函数.附件里 步骤: 1,创建一个粒子发射器,粒子名字为particleShape1, 2,再随意画一条nurbsCurve,曲线名字为curveShape1, 3,将下载的mel文件在maya里source一下, 4,创建一个表达式内容为:makeCurveFromParticle("particleShape1",
maya_python_port_test_20170328
- vc++通过socket与maya的python port进行通信,控制maya参数,并且集成opencv功能,渲染完成即可使用opencv进行处理,模拟研究视觉识别还是比较方便的,参照里面的client部分的代码(Vc++ through the socket and maya the python port to communicate, control maya parameters, and integrated opencv function, rendering can be com
Desktop
- maya批量导出OBJ,其中$i为限定从第几帧到第几帧输出,$j为输出路径和文件名 绑定模型的把动画bake好,然后选中模型,在脚本框里选中这些脚本,回车就ok(Batch export of OBJ by Maya)