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Havok_suppor_doc
- Havok引擎,全称为Havok游戏动力开发工具包(Havok Game Dynamics SDK),一般称为Havok,是一个用于物理系统方面的游戏引擎,为电子游戏所设计,注重在游戏中对于真实世界的模拟。使用碰撞功能的Havok引擎可以让更多真实世界的情况以最大的拟真度反映在游戏中。 开发商Havok成立于1998年,目前Havok物理引擎被超过200款游戏使用,许多电影也应用了这家公司的软件技术。 2007年9月Havok被Intel收购,为了和NVIDIA的PhysX竞争,In
Single-Scattering-Render
- 这是Bo Sun的“A Practical Analytic Single Scattering Model for Real Time Rendering"这篇文章的程序,程序为maya设置的插件,需要再maya中运行查看效果-This is Bo Sun' s " A Practical Analytic Single Scattering Model for Real Time Rendering" of this article, the program set
chocolate
- 使用Autodesk Maya 2013实现的3D大块牛奶巧克模型。-Achieved using Autodesk Maya 2013 3D chunks of milk chocolate model.
YY_RTS
- maya渲三屏工具,maya2009测试成功!!mel直接拖入maya窗品即可运行.-maya rendering three-screen tools, maya2009 test is successful! ! mel goods directly dragged into the window to run maya
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.
ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
multiList_windows
- maya multiList_windows
scorpionSkinCluster-Set
- maya SkinCluster Set. -maya SkinCluster Set.
Checker_Size_Tool
- 展UV小工具,可以统一不同区块的UV保持比例一致。-UV exhibition unified Maya different regions proportional value gadget
scatterShaper
- C++实现的maya 插件,用来显示点,very quickly parall!-preview the dot use maya api
spPaint3d_2011.1
- maya 3d绘制插件 可以快速布置物体-3D Maya rendering plug-in can quickly layout objects
jseg
- JSEG图像分割程序 文件“segdist”是二进制可执行的图像分割。 它编译于SGI IRIX6.3,Sun Solaris的2.4或Windows95操作系统。 关于算法的信息,请阅读以下Web文档: http://maya.ece.ucsb.edu/JSEG PC的Windows:该项目在建造时,“控制台应用程序”使用Visual C. -JSEG image segmentation program File segdist is
stclass02
- 借用allen的玛雅同学录(ASP),在此表示感谢,功能上基本和其差不多,修改删除了常用网址等内容,添加了管理后台-Allen borrow Maya Classmates (ASP), to express my gratitude, and its basic function is similar to the popular site modification and deletion, etc., add the management background
MayaViewer
- MayaViewer In this file the person will learn how to do a Maya viewer to read maya objects
maya_pod_13
- 2013版本的玛雅导出插件,可以把玛雅编辑的模型导出pod文件,支持3D动画-a plugin of 2013 maya which could transform models created by maya into pod file formats
xiaohuangren
- 用3dmax建立的一个三维模型,用于maya做动画绑定(Using 3DMAX to build a three-dimensional model for Maya animation binding)
izdk
- 利用Maya的API接口实现两个实体的运动 VC++,net以及MEL语言(Using the Maya API interface to realize the movement of two entities vc + +,.net, and MEL language)
InstancerBaking
- 将玛雅粒子通过脚本语言,快速直接生成模型。(The maya particles through scr ipting language, rapid generation model directly.)
Ctrl_O
- A mel scr ipt writen for maya use