搜索资源列表
Ex_line
- opengl入门教程 之 画线 最基本的opengl操作,画直线的功能-introduction to opengl, draw line
Ex_geoRot
- opengl基本教程 之 旋转 ,即场景围绕某一直线旋转的功能实现-introduction to opengl,rotate
Antialiasing
- opengl 多边形反走样,由于计算机生成的图形是由离散点组成的数字化图像,因而生成的图形必然与真实景物之间存在一定误差。这种误差表现为图形上的直线或光滑的曲线呈现锯齿状、彩色花纹失去原有的形态和色彩、细小物体在画面上得不到反映等等。这种锯齿就叫做走样。-opengl polygon Antialiasing
DRAWline
- vc++ OPENGL GDI实现画直线时的橡皮筋效果-Vc++ OPENGL GDI realize draw a line when the rubber band effect
1
- 用opengl画直线(通过拖动鼠标来确定的直线端点)-Opengl draw a straight line with (by dragging the mouse to determine the line endpoints)
line-and-circle
- 直线和圆的openGL 快速算法,仅供参考-line and circle drawing arithmetic for reference only
line
- OPengl中,使用函数point用点画直线-OPengl, using the function point with little straight line
LINE
- 自己在别的程序上修改的,实现一个直线运动的3d场景,使用OPENGL和visual c++实现,希望对需要的人有所帮助。-Themselves in other procedural changes, to achieve a linear motion of 3d scenes, using OPENGL and visual c++ implementation, hope to those who need help.
lab4
- 用OpenGL画圆,编写鼠标画圆程序,假定以直线的一端作为圆心,直线段的长度为圆的半径。-Circle with OpenGL, written procedures for the mouse draw a circle, assuming that one end of a straight line as the center of a circle, the length of the line segment radius of the circle.
Line
- 基于OpenGl颜射渐变直线的绘制和位置的设定-Bukkake draw a straight line gradient
circle
- 计算机图形学-画直线和圆 使用opengl完成的画圆和画直线-Computer graphics- use opengl draw lines and circles and draw a straight line to complete the circle
huizhi-zhixian
- 利用OpenGL程序,绘制直线、虚线、点划线-Use OpenGL program, draw a straight line, dashed, dotted
zhixianyuan
- 这是用OpenGL来实现动态绘制直线和圆的源代码,可以清晰地描述各参数的值-This is achieved using OpenGL to draw a straight line and circular dynamic source code, you can clearly describe the value of each parameter
line
- 用opengl绘制一条直线,通过画一个个的点完成-draw a line
graphicsdraw
- 用OPenGL画直线和圆,实现橡皮筋技术,在MFC下实现-With OPenGL draw a line and round, realize the rubber band technology, realize the MFC
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
DDA
- 用DDA算法画直线,y用像素点画的,主要是在opengl中的-use DDA
drawline
- opengl编写的一个小程序,连续画直线,鼠标在窗口中连续的点击就可以画出一条连续的直线。-Opengl write a small program, continuous draw a line, the mouse in the window of the click of continuous can draw a straight-line continuum.
shiyan1
- 用OpenGL实现中点Bresenham算法画直线与圆,改进Bresenham算法画直线-The midpoint of the Bresenham algorithm for drawing a straight line and circle, using OpenGL to improve the Bresenham algorithm draw a straight line
DDALine
- c语言基于opengl,利用dda算法完成直线的绘制-C language based on opengl, using the algorithm of the straight line drawing complete dda