搜索资源列表
EG2009MobileGraphics_OpenGLES
- OpenGL ES in the Mobile Graphics Ecosystem
OpenGL_ES_1.1_Emulator_Release_Note_v1.0
- OpenGL ES 1.1 Emulator version 1.0 for WinXP from ARM - Release notes
OpenGL_ES_2_0_Emulator_Errata_1.2.0
- OpenGL ES 2.0Emulator version 1.2.0 for WinXP from ARM - Errata
OpenGL_ES_2_0_Emulator_Release_Note_1.2.0
- OpenGL ES 2.0Emulator version 1.2.0 for WinXP from ARM - Release notes
Mobile.3D.Graphics
- Mobile.3D.Graphics.with.OpenGL.ES.and.M3G 手机上实现3D的openGL和M3G的学习资料-Mobile.3D.Graphics.with.OpenGL.ES.and.M3G phone to achieve the openGL and 3D learning materials M3G
OpenGLSource
- Android下的OpenGL ES编程-Android OpenGLES Programing
OpenGL-ES-10-Game-Development
- OpenGLES 10 Game Development.It s basic for beginner.
OpenGL-ES-Game-Development.2004
- opengles game development,是本电子书-opengles game development
tcEarthSphereFixed
- wince6.0下opengl es 1.1的纹理测试程序,生成4个地球,并旋转-wince6.0 texture under the opengl es 1.1 test program, generating four Earth, and rotate
tcTeapot11
- wince6.0下opengl es 1.1生成茶壶的测试程序-opengl es 1.1 wince6.0 generated under the test program teapot
webgl-reference-card-1_0
- WebGL® is a software interface for accessing graphics hardware from within a web browser. Based on OpenGL ES 2.0, WebGL allows a programmer to specify the objects and operations involved in producing high-quality graphical images, specifical
OpenGL_ES
- 这是一份关于3D图形编程OpenGL ES的基础入门文档资料,对于想学习3D编程的人来说,有一定的帮助作用。-This is a paper on the 3 D graphics programming OpenGL ES introductory document material, the foundation of the 3 D programming to want to learn the people, help to a certain extent.
OpenGL-ES-2.0-Programming-Guide.pdf
- 所有代码都是放在同一个文件main.h中的-All code is placed in the same file main.h
source
- San Angeles 例子 使用OpenGL ES编写-San Angeles examples written using OpenGL ES
ThreeTest
- 基于android的三维物理构建,本程序利用openGL ES在android上利用GLSurfaceView 上绘制三维物理,并可以转动。-android 3D describe,in this project you willfind it seasy to describe 3d by OpenGL ES
Tutorial5
- Nehe tutorials ported to OpenGL-ES (iOS)
Tutorial6
- Nehe tutorials ported to OpenGL-ES (iOS)
OphoneBox2d
- jbox2dBox2D是一个用于游戏的2D刚体仿真库,它可以使物体的运动更加真实,让游戏场景看起来更具交互性。2D物理引擎能增强游戏世界中物体如多边形(砖块,三角形,多边形)的动作的真实感从而提高游戏质量。该引擎通过用户设定的参数如重力,密度,摩擦,弹性等参数计算碰撞,角度,力和动力等。这些计算需要大量的数学,物理等知识,如果有兴趣也可以下载其源码来研究。 Box2d同时也提供了各种语言环境的实现,由于Ophone平台使用java作为变成语言,所以我们将选择使用Box2d的java版JB
ChameleonMan
- POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程-POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines