搜索资源列表
Project4
- 通俗易懂的osg示例,简单的眼镜片模型导入预处理-it s very good exmple for understanding the osg
house
- OpenSceneGraph三维渲染引擎设计与实践_源码,画房子的示例-osg 3d engine practice, draw a simple house
terrian
- osg地形绘制 利用直角坐标值完成了基本的地形绘制,实现了基本的漫游-osg terrain rendering Use Cartesian coordinates completed the basic topographic mapping, to achieve the basic roaming
osg-beginner-guide
- OpenScene beginner guide 3.0 study PDF book OpenScene beginner guide 3.0 study PDF book
Trajectory-Manipulate
- OSG路径漫游 一个很好的范例程序 开发环境为vs2010-OSG location roaming
OSG
- Open Scene Graph User s Guide 源码包含Windows和Linux两个平台已经编译好的工程文件以及大量的测试数据文件和例子程序-Open Scene Graph User s Guide includes Windows Linux Data Examples
include
- osg for android编译专用库-osg for android special library file
Version20130115
- 这个是我自己写的一个osg和MFC结合的一个例子,并且写了详细的说明文档。生成了一个OSG控件。-This is my case of osg work with mfc, which creates a activeX components.
simple_osg
- 一个简单的osg,可以在配置好环境后直接运行测试一下- a simple osg code
ScatterPoints
- 离散点是数据管理,采用4叉树的管理方式,对于搞图形算法的人员还是很有帮助的.渲染采用OSG,不能直接编译,需要配置一下环境,没提供-Discrete point data management, the use of 4-tree management methods, for persons engaged in graphics algorithms or helpful. Rendering using OSG, can not be directly translated, need t
osgMFC
- osg mfc 测试例子,主要涉及如何使用osg,具体请看源码
SceneViewer
- 实现了osg在Qt的嵌入,并对其一部分的响应事件进行了实现-Realise the function of inputing osg into qt.
osgcubemap
- osg cube mmap。 used to create 3d scene in osg engine.-used to create 3d scene in osg engine.
osganimate
- used to create osganimate 3d scene in osg engine.
osganimationnode
- used to create osganimationnode 3d scene in osg engine.
osgdelaunay
- used to create osgdelaunay 3d scene in osg engine.
Animation
- 基于OSG的动画模型实现工程,基于OSG的动画模型实现工程-animation implemention based on OSG
osgManipulator
- osg漫游器的相关实现机制,分析了osg漫游模块的结构 -Related Implementation Mechanism osg bots, analyzes osg roaming module structure
MD2Run
- OSG中人物跑动,用上下左右四个键对人物跑动进行控制。-OSG characters running, use the arrow keys on the right and left four people running control.
shadowmap
- 利用opengl或OSG引擎进行开发的阴影投射功能,仅供参考-Use opengl or OSG engine developed shadow casting functions for reference