搜索资源列表
server
- TCP 连接linux系统下的socket编程 服务器端简单实现喜欢的同学可以交流交流- linux socket server
Server
- socket 服务端 通讯, 可同时支持客户端和服务端-socket server communiation.
Socket
- java Socket服务端和客户端源程序-java socket server and client
Socket
- socket Server端,可传汉字,个人练习所用,更改MSDN源码,有些地方可能还需要精简。-the socket Server-side pass kanji personal practice change MSDN source, some places may also need to streamline.
socket
- 程序里面分为两个文件,一个是socket客户端,一个是socket的服务器。可以通过修改IP信息,实现socket的通信服务。-Program which is divided into two files, one socket client, a socket server. By modifying the IP information, and socket communication services.
socket
- socket server 和client-socket server and client
Server.c
- simple TCP socket server
Server
- 使用java编写的基于socket的服务器,使用TCP/IP协议,接收一方客户端的消息,进行解包,寻找到目标客户端,进行转发。-Use java-based socket server using TCP/IP protocol, to receive one of the client' s message, unpack, looking to the target client for forwarding.
socket
- socket 服务器与客户端小程序的代码-socket server and client
Java Socket TCP+UDP Client+Server
- A good Java Socket TCP+UDP Client+Server.
Socket-Programming-in-CSharp
- socket server and client using C#, visual studio 2012
Socket
- SOCKET服务器,用socket程序实现了计算机通过tcp/ip的通信-SOCKET server, socket program computer via tcp/ip protocol communication
Socket-server-to-client
- windows socket example:server to client
Socket
- C++ windows socket 服务端、客户端通信实例-socket server, client instance
socket
- socket 编程,聊天程序,对于初学者了解SOCKET比较好-socket server,socket client
Server
- Java Socket server example
android-socket
- android socket网络通信编程实例,TCP/IP Socket、ServerSocket的形式。在JAVA编程中, 经常使用java.net和javax.net包来开发socket程序,下面列出所有常用的类,并简单介绍。再此说明一下:Socket仅仅是对TCP、UDP网络接口的封装,不涉及上层协议。 Java.net Java.net.Socket 客户端连接使用的TCP socket Java.net.DatagramSocket 客户端和服务端共同使用
socket
- socket服务器端客户端源码,多线程支持多客户,每个连接客户一个线程-socket server & client thread
SOCKET-server-example
- 服务器端源码,可以用于学习基于SOCKET的android编程。-Chess server source code, can be used in the study of android based on SOCKET programming.
TCP-socket-server
- 简单TCP服务器端,实现收发数据,多线程实现-Simple TCP server, send and receive data, multi-threaded implementation