搜索资源列表
clip
- 使用OpenGL渲染了一个线框球体,并用两个裁剪平面切掉原球体的四分之三-The use of OpenGL rendering a wireframe sphere, and two cutting-plane cut off three-quarters of the original sphere
2
- 这是用一个虚类派生来做的小程序,主要完成计算圆柱体,球体,正方体,长方体的面积和体积!-This is a virtual type of derivative used to make a small program, the main calculation finish cylinder, sphere, cube, rectangular area and volume!
RCE
- RCE网络即“衰减库仑势”法,在每一个模式层单元都有一个对应的超球体半径可调整的参数。有与概率神经网络相同的拓扑结构。-RCE network that is " attenuated Coulomb potential" method, a model layer in each unit has a corresponding super-sphere radius of adjustable parameters. With the probabilistic neura
Archive
- 这是一个用MATLAB实现的磁法球体相关性自动反演的小程序,搜索的时间很短,效率高-This is a MATLAB implementation by the magnetic sphere inversion automatically applets, search time is very short and efficient
OpenGL-Clip
- 这是一个OpenGL显示的例子,在NEHE的源码基础上修改而成,主要实现了球体的切割功能-This is an example of OpenGL display in NEHE modified on the basis of the source from the main implementation of the cutting function of the sphere
OpenGl
- 在下面的程序中,显示对一个网状球体的裁减-In the following procedure, showed a net reduction of the sphere
222222
- 此文件可以能帮你求体积,面积和圆球的体积。用于初学VC的有帮助-This document can help you order the size, area and volume of sphere. For beginner with VC help
Ball
- 用java 3d实现的红色球体。在本file里将如何以点制作java 3d体现了出来-3d simulation of a red sphere
turn
- 本程序描绘了一个球体怎样进行旋转的细节。-This procedure has been described how a rotating sphere details.
DLZTTC-FDTD
- 通过求解线性方程组来完成各个场量的迭代,能够计算导体球的散射截面。-By solving linear equations to complete the volume of each market iteration, to calculate the scattering cross section of conducting sphere.
ball
- 对球体的操作,里面有光照,反样,旋转,投影等操作-On the sphere of operation, there are light, anti-like, rotation, projection and so on
1200585-esfera-colision
- Simulates n-particles linked by resort inside a sphere with Euler method
example01
- 一个旋转的球体,可用于初学flash编程使用-A rotating sphere, can be used for learning the use of flash programming
huanqiulvxing
- 我们假设地球是一个标准的球体,孩子们的旅行只能沿着地表进行,而地球赤道的周长是40,000公里。 输入 有多组测试数据。第一行是一个正整数T(1<=T<=1000),表示有多少组测试数据。 以下有T行,每行四个用空格隔开的整数A,B,C,D,<A,B>表示出发地点的经纬度,<C,D>表示目的地点的经纬度。其中0<=A,C<360表示经度,-90<=B,D<=90表示纬度,纬度为负表示在南半球。
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow
mytile
- BREW经典的定时器例子,两个球体互相碰撞,适合初学者。-BREW classic example of the timer, the two bump into each other sphere, suitable for beginners.
Material
- 材质实例绘制12个实心球体比较在环境光漫反射光以及镜面光等情况下球休的渲染效果-Material examples drawn solid sphere 12 to compare the ambient light and diffuse reflected light, such as specular light of circumstances rendering the ball off
cmy
- 基于opengl C++编写简单的球体碰撞试验模拟。-Opengl C++ based on the preparation of a simple test simulation of the collision sphere.
Balls
- DX实现的多个球体碰撞演示.左键点下落球.-DX collision sphere to achieve a number of demonstration.
ball
- vc++6.0平台下用Opengl绘制的一个网状球体模型,可以通过键盘的方向键进行球体的旋转。-vc++6.0 platform Opengl rendering using a mesh sphere model, can be the keyboard arrow keys to spin the ball.