搜索资源列表
Sphere
- 利用简单抽样方法在球面坐标系下产生球面上均匀分布的随机数,但是效率相对较低。-Using simple sampling method in spherical coordinates sphere generated uniformly distributed random numbers, but the efficiency is relatively low.
OPenGL-control-sphere-example
- OPenGL控制球体例子、使用易语言自带的OPenGL支持库-OPenGL control sphere example
Three-dimensional-sphere
- 在c语言中使用opengl编程,在窗口中绘制三维球体,使用键盘中的上下左右方向键,左右键使得球体左右移动,上下坚实的球体朝里或朝外移动,但当向外移动到一定程度时,上下键功能相反-C language using opengl programming, rendering three-dimensional sphere in the window, use the up and down the keyboard arrow keys, left and right keys making sp
Sphere
- 实现的是输入一个半径,计算球的体积及面积-An input radius is implemented to calculate the volume of the sphere and the area
sphere-decoding-algorithm
- 球形解码( Sphere Decoder,SD) 算法能以较低的复杂度实现多输入多输出( Multiple Input Multiple Output,MIMO) 系统的最优检测,是当前受到普遍关注的 MIMO 检测算法。对当前球形解码 的 主 要 研究 成 果 进行 综 述,根 据 搜索策略进行分类,重点分析基于深度优先策略的 VB、CL 和基于宽度优先策略的 K-Best、FSD 算法,并且讨论了几种初始半径的选择方法,最后在准静态平坦瑞利衰落环境下对上述算法进行了性能仿真比较-Sphere
k-best-sphere-decoding-algorithm
- 通过对广度优先策略中有恒定复杂度的层排序k- best 球译码算法进行分析,提出一种每节点保留可变扩展节点的层排序 k-best 球形译码算法( k-best SDA II) , 在64QAM 调制及每层保留 8 节点的实数 SDA 模型下, 通过仿真的方法得出了保留恒定扩展节点的 k-best SDA 当每节点保留扩展节点数大于等于 2 时, 性能基本不变( k-bestSDA I)-Through the breadth-first strategy in a constant layer
low-complexity--sphere-drcoding
- 这是一个球形译码检测算法的一种改进算法对以往的球形译码检测算法作出了相应的改进-An improved detection algorithm sphere decoding algorithm
Sphere
- 基于OSG绘制三维球体,需要开发者电脑具有OSG库文件-OSG Sphere Geometry
sphere
- 用OPengl绘制球体,加入光照和环境光,希望给你带来帮助-Use OPengl rendering sphere, add light and ambient light and hope to give you help
The-dynamic-sphere
- opengl动态球体代码,实现球体的旋转、增大、改变亮度等功能-Opengl dynamic sphere code, to achieve the rotation of the sphere, increase and change the brightness, and other functions
Hypervelocity-impact-of-aluminium-sphere
- High velocity impact of 3 mm diameter aluminium sphere against thin aluminium target plate has been performed at impact velocity of about 4000 m/s withthe two stage light gas gun HERMES at Thiot Ingenierie laboratory
sphere
- opengl画出一个简单的球体网格,简易的c++程序-draw an sphere in opengl
sphere-
- 简单的粒子群算法在sphere函数中的应用,很适合粒子群初学者。-Simple particle swarm algorithm in the application of the sphere function, it is suitable for beginners.
sphere
- sphere polar radiation pattern
Sphere-Positioning
- 球面定位,利用程序产生的雷达目标回波信号,对目标进行球面定位-Sphere Positioning
OpenGL-simplist-code-for-sphere
- 用最简单方式创建的opengl动态球体,是初学者的好帮手-very simple opengl sphere c++ code
PSO-Sphere
- 粒子群优化算法pso的matlab程序,测试函数为Sphere函数,可以直接使用,其他函数可以自己更改-PSO pso matlab program, test the function of Sphere function, can be used directly, other functions can own change
Mie-efficiency-for-dielectric-sphere
- 计算介质球的Mie efficiency-calculation Mie efficiency of dielectric sphere
Sphere-Detection-Technique-An-Optimum-Detection-S
- Sphere Detection Technique An Optimum Detection Scheme for MIMO System
sphere
- sphere insulation in matlab