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Chap05
- 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color
pyramid_texture
- This project describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the “target” texture as input.
fire
- 功能:用OPENGL实现火焰动态纹理的合成-Features: dynamic texture with OPENGL to achieve the synthesis of the flame
global-illumination-rendering
- 可变材质的实时全局光照明绘制,可以帮助我们合成照片级真实感的图像。pdf文档,中文版-Variable real-time global illumination texture mapping, you can help us to photo-realistic image synthesis. pdf documents, the Chinese version
61IC_H4231
- PAV (H265) 是 音视频 压缩解压 协议,非常不同于H264/MPEG4,ZPAV (H265) 的基本算法 是 小波,多级树集合群,广义小波,数学形态小波,...... ZPAV (H265) 基本算法 : 1,图象与声音分解与合成 :小波 ; 2,图象与声音前处理 :小波子带零交叉降噪,目标纹理处理,语音处理 ; 3,速率控制 :小波子带熵速率控制 ; 4,量化与反量化 :小波子带熵量化与反量化 ; 5,低频分量和高频分量的降维 :小波子带邻域交
textureLighting
- 图形学 opengl,纹理与光照的结合,实现了两者的合成-The combination of graphics of opengl, texture and light, to achieve a synthesis of the two
PTS-code(codePimagePfigure)
- 自然界中存在大量的纹理,往往具有自相似性,即一小块纹理就能反映整体纹理的特点。先有一个小的纹理图像,然后合成一个大的。-The presence of large amounts of grain in the nature, often with self-similarity, namely a small piece of texture can reflect the overall characteristic. There is a small texture image first
1
- A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs