搜索资源列表
Terrain
- D3D地形设计-D3D
01_Terrain
- DX中的地形源码,相信对大家学习DX很有帮助。-The terrain DX source, I believe them to learn DX helpful.
rain
- 用粒子系统实现下雨的效果,并且载入了地形,和灵活摄像机类-Rain with a particle system effects, and load the terrain, and flexible camera class
3Dksh_opengl
- 基于openggl的三维地形可视化实现 由输入点生成三角网-three-dimensional terrain visualization
wavelet
- 石油物探博士论文-起伏地形下弹性波波场模拟-PhD thesis- undulating terrain simulation of elastic wave field
superviewshed
- Superviewshed将计算所引用的地形和目标给予高度观察员矩阵洛杉矶分校。此外,标准的最低高度的地形观察将输出。运行约16倍视域。 -Superviewshed will calculate LOS of a referenced terrain matrices given observer and target altitudes. In addition, the standard minimum height observable of the terrain will be
tibetan
- 在grads绘图时运行代码给1000hPa、925hPa、850hPa。。。等气压层上的地形给予阴影处理。-Drawing the grads to run the code to 1000hPa, 925hPa, 850hPa. . . Pressure level terrain on the other to give shading.
rain
- 运用矩阵结构的可并行地形层次细节算法rain-Matrix structure can be used in parallel algorithm level of detail terrain
HeightMap
- Opengl演示三维地形模拟的方法,比较真实的模拟地形高度、结构-Opengl demo terrain simulation method, more realistic simulation of the terrain height, structure
Weighted-average_
- 数字高程模型(DEM)加权平均算法,计算单个点-Digital elevation model (DEM) weighted average algorithm to calculate a single point
DTM
- 环境编程,用于环境编写,三维地形可视化等3D导入,仿真模拟-environment in C++
Snow-
- 根据微软提供的示例 分离出来的雪花类,Delphi版本的。包含地形-According to Microsoft' s example of isolated snow class, Delphi versions.
Snow-without-terrian
- 根据微软提供的示例 分离出来的雪花类,Delphi版本的。包含地形,地形和雪花类是分开的-According to Microsoft' s example of isolated snow class, Delphi versions. Including topography, terrain and snow classes are separated
Snow-and-terrian
- 根据微软提供的示例 分离出来的雪花类,Delphi版本的。不包含地形,地形是没有的,只有雪花-According to Microsoft' s example of isolated snow class, Delphi versions. Does not contain the terrain, the terrain is not only the snow
3d
- 三维符号以及建模方法研究 数字地图三维专题符号 三维地形符号建模 三维可视化-Three-dimensional symbols and modeling method of 3d project symbols digital maps 3d terrain symbol modeling 3d visualization
Plane3D
- 用C++和Opengl实现地形、以及飞机的模拟,可以通过方向键控制飞机的姿态。-C++ and Opengl with Terrain, and aircraft simulation, the arrow keys to control the aircraft by the gesture.
Lucky-Cloud
- 在vs2008中通过测试,基于DX10的程序,生成活动的云,以及地形-Beyond the test in vs2008, DX10-based program, the activities of the cloud formation, and the terrain
terrainShader
- 一个自己写的shader基本地形绘制程序,只画了一个128*128的地面并贴上图-Write your own shader, a basic terrain rendering process, only a drawing of a 128* 128 ground and paste chart
Clipmap
- Geometry Clipmap算法与Texture Clipmap算法思想类似,是由斯坦福的Frank Losasso和Microsoft Research的Hugues Hoppe提出的一种新的专用于大地形绘制的LOD控制方法。-Geometry Clipmap algorithm and Texture Clipmap thinking of a similar algorithm, is Stanford' s Frank Losasso and Hugues Hoppe Micr
dx10tut04
- D3D编写的clipmap算法,显示了不错的地形!-D3D prepared clipmap algorithm shows good terrain!