搜索资源列表
demo
- 用c++和opengl实现的地形,随着鼠标的移动而移动-Using c++ and opengl implementation of terrain, and moves with the mouse
test
- 根据已知点推出地形程序,用以计算地形分布和水深分布-Introduction of the terrain under the program known point
smoothgrid
- 对网格进行平滑,利用汉宁窗对海底地形进行平滑。直接输入函数即可。-Smoothing of the grid, the use of Hanning smoothing of the submarine topography. Can be directly input function.
Earth_Show
- 利用OpenGL工具在VC环境下实现地形的三维显示,包括地形数据的生成,纹理贴图等操作。-make use of OpenGL to show the earth
MyTerrain
- 利用OpenGL工具在VC环境下实现地形的三维显示,包括地形数据的生成,纹理贴图等操作。-make use of OpenGL to show the terrain
wrl_viewer
- 三位地形动态显示,采用OpenGL对地形数据进行重建,并根据高程进行着色,实现了光照、纹理等功能。-Three terrain dynamic display, the use of OpenGL reconstruction of terrain data, and elevation are colored according to realize the light, texture and other features.
demo
- 自己写的dx的一个小demo.包含摄像机,地形,粒子,雾化-Write your own dx a small demo. Contains camera, terrain, the particles and atomization, etc
3dem86
- 很好的图像解压软件,能帮助大家打开大部分数据格式。适合做三维地形人员-a good thing
OpenGL_Robot
- 用OpenGL的库文件,构造了一个机器人,并进行了封闭房间的表面贴图,能够让机器人向前后左右分别跑、跳,并且随着地形的起伏而变化,到达房间的边缘自然停止。同时,控制的观察角度也能够变化。-With the OpenGL library, construct a robot, and had closed the room surface texture, allowing the robot to move around after each run, jump, and with the up
DEM_TDS
- DEM(二)三维地形漫游系统,非常强大,界面类似3Dmax。-DEM (2D) 3D terrain roaming system, very powerful, interface similar 3Dmax.
ztLODTerrain
- directx 地形加载和渲染 LODTerrain 4叉树算法实现-directx terrain loading and rendering LODTerrain 4-tree algorithm
Terrain
- LoadTerrain directx 地形加载的简单实现,适合新手阅读-LoadTerrain directx terrain loading to achieve a simple, suitable for novice to read
ROAMSimple
- 描述了一种用于简化大规模地形数据,并实现的算法,名称叫ROAM算法。-Describe a method for simplifying large-scale topographic data, and implemented algorithms, the name is called ROAM algorithm.
aDT_v0_1
- 单幅图像中地形的计算,从单幅图像中计算。-The calculation of the terrain image, calculated from the single image.
Image-Matching
- 有关图像匹配的算法文献,采用基于shift和RANSAC方法的图像匹配方法实现的地形测量。-The image matching algorithm based on shift and RANSAC literature, using the method of image matching method for topographic measurements.
slopes
- 在matlab环境下,导入DEM,计算地形坡度-calculate the slope
Nvidia-_Nature_demo
- Nvidia 自然仿真的demo 有风吹动的草地,地形仿真,及水池,非常漂亮,富含源码,十分值得参考。-Nvidia simulation demo with natural grass blowing in the wind, terrain simulation, and pools, very beautiful, rich source, is worth considering.
DirectX_VisScene
- 基于DirectX的虚拟战场模拟(PDF文章:涉及三维地形模拟、海洋环境模拟、自然现象模拟等技术的思路)-Virtual battlefield simulation based on DirectX (PDF article: Three-dimensional topography simulation involving marine environment simulation, natural phenomena simulation technology idea)
MYTERRAIN2
- 用opengl在MFC中编写的地形,并且贴上纹理-Written in MFC using opengl terrain and texture paste
Terrain-by-DirectX-9-and-CSharp
- 本程序用DirectX 9 和 C# 实现三维地形的可视化。-This program uses DirectX 9 and C# to achieve three-dimensional terrain visualization.