搜索资源列表
shadow
- 使用opengl读取mesh文件并读入纹理加载,最终实现场景漫游-Use OpenGL to read the mesh file and read texture loading, the ultimate realization of scene roaming
Scene-Roam
- 场景漫游,实现一种漫游功能,可供教学实验用,直观方便-scene roam
movingcamer
- 照相机场景漫游 摄像机场景移动1.学会利用变换矩阵实现摄像机漫游。 2.进一步巩固实例化变换。 3.掌握多个顶点数组对象(VAO)的使用。-Moving Camera demop
VagoMaze
- 基于opengl的三维迷宫场景漫游,采用了顶点和片元着色器,通过gpu加速渲染。取得了较好的效果,同时进行了相应的纹理映射 -this is a program for 3d maze used opengl
osgtest
- 计算机图形学,三维渲染引擎模型,房屋室外场景漫游系统,-Computer graphics, 3D rendering engine model, house outdoor scene roaming system,
GL2DViewing_frame
- 一个基于OpenGl的三维场景漫游程序,可键盘交互的在场景中走动,包含基本的坐标变换.旋转,缩放等-a 3D scene roaming procedures, keyboard interactive walking in the scene, including the coordinates of the basic transformation. Rotation, scaling, etc.
school
- 基于OpenGL的简单的学校场景漫游,有教学楼、图书馆、校门、树。-Based on a simple OpenGL scene walkthrough of the school, has a teaching building, library, school, tree.
031
- 通过合理运用计算机图形学相关知识—openGL数据库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《冰雪奇缘》。(需配置Open GL)-Through the rational use of computer graphics knowledge-openGL , the basic geometric primitives drawn, two-dimensional observation transformation, geome
benyue
- 运用计算机图形学相关知识—openGL数据 库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《奔月》。-he use of computer graphics knowledge-openGL s, the basic geometric primitives drawn, two-dimensional observation transformation, geometric transformation graphics, thre
dixiashidemo
- 这是一个3d游戏场景漫游,此文件只用于学习交流禁止商用-This is a 3D game scene roaming, this document is only for the exchange of commercial ban
Walking-in-Scene
- OPENGL+GLUT 实现一个简单的3d场景漫游。方向键控制前进后退和旋转,F1键控制视角切换(人物漫游视角和物体控制视角)-OPENGL+GLUT implement a simple 3d scene roaming. Arrow keys to control the forward and backward rotation, F1 keys to control angle switching (roaming characters and objects in the Perspe
local
- LimnPano中的场景漫游 内有图片和场景。-There are pictures and scenes within the LimnPano scene roaming.
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf
VSGJ2
- 用C++骗写的一个场景漫游,通过光标的移动来改变三维的场景(Written in c + + to cheat a scene roaming, by moving the cursor to change the 3 d scene)
实验3
- 实现了场景漫游、角色移动、视角切换等基本功能。(It realizes the basic functions of scene roaming, role movement, visual angle switching and so on.)
merialization
- 用C++骗写的一个场景漫游,通过光标的移动来改变三维的场景(Written in c + + to cheat a scene roaming, by moving the cursor to change the 3 d scene)
三级项目欢乐峡谷
- 场景漫游射击类小游戏,只可用于学习,禁止做任何商业用途(Scene walkthrough shooting games)
library
- skpviewer做的图书馆模型,可以与unity3D共同开发实现场景漫游,做的粗糙,仅供参考。(Skpviewer library model, can be developed together with the unity3D to achieve the scene roaming, do rough, for reference only.)
1.基于openGL的3D教室场景
- 一个基于OpenGL的3D教室场景,可漫游,代码量不多。(A OpenGL based 3D classroom scene that can roam with little code.)
OPenGL实现的虚拟校园环境漫游系统
- 一个小的基于c#的三维场景,使用VS2012平台调试即可(A small c# based 3D scene that is debugged using the VS2012 platform)