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sdl_astar_pathfind
- A*寻路算法, 源代码中使用的SDL库,可以到http://www.libsdl.org/或者VC知识库网站工具栏目www.vckbase.com/tools下载。-A* Routing algorithms, source code used in the SDL libraries, or can http://www.libsdl.org/ VC Knowledge Base site columns www.vckbase.com tools/tools download.
AStar
- 模式识别中的寻路算法:A星算法的实现及简单应用-Pattern Recognition routing algorithm: A Star algorithm and a simple application
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
AStar
- 如何找到一条最短的路径是程序员需要设计的算法,目前最为流行的寻路算法就是A*算法,这个就是A*算法的一个简单例子-How to find a shortest path is programmers need to design algorithms, is currently the most popular routing algorithm is the A* algorithm, this is the A* algorithm is a simple example
ASTAR
- 最经典的A星寻路算法,自己写的,感觉很好!-A classic stars routing algorithm, wrote it myself, I feel good!
bluem2
- BLUE M2 寻路算法 仿照传奇外传 -BLUE M2 routing algorithm modeled on the legendary BLUE M2 rumor routing algorithm modeled on the legendary rumor
Cinematic
- dx做的寻路算法,值得借鉴.可用于图形图像项目包括游戏-a alghgrim of pathing ,worthing have a study。can used in graphic or image project including game .
Astarfindpath
- 用A star算法来解决寻路问题,程序简单易实现。给定几种不同的地图进行验证,得到较优的路径-A star algorithm used to solve the routing problem, the procedure is simple and easy to achieve. Given several different maps to verify the path to be better
Router
- 该算法详细的描述了AODV的寻路过程,以及发送数据过程-Detailed descr iption of the algorithm of the AODV routing process, as well as the process of sending data
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
Astar
- 一个写的不错的A星算法,进行了去锯齿处理做游戏寻路必备-A good write A Star algorithm, so the game must find the way
m2m_searchingPash
- m2m寻路算法~ 寻路效率最高的算法,能够实现效率较高的寻路-m2m Algorithm for Route ~ find the most efficient path algorithm, to achieve more efficient pathfinding
AStar
- 目前最好的A*寻路算法-Currently the best A* pathfinding algorithm. . . . . . . . .
improveAStar
- 对A*算法加以更改。。。更好的寻路算法-On the A* algorithm is to change it. . . A better way-finding algorithm. . .
LLK
- 连连看游戏设计,最短路径的寻找,判断两个图形是否可消,怎样优化寻路算法。-Lianliankan game design, to find the shortest path to determine whether the two graphic consumption and how to optimize the way-finding algorithm.
FindRound
- 一个游戏内NPC寻路的演示,通过最简单的方法来演示寻路算法。-An in-game NPC pathfinding demo, through the most simple way to demonstrate the way-finding algorithm.
rengongshichangzaixunluzhongdeyingyong
- 人工势场算法在寻路中的应用,一个公园寻路系统。希望能给人帮助!-good
AStar
- 实现的人工智能寻路算法 希望对大家有所帮助-AI pathfinding algorithm implementation we want to help
FindPathIdea
- 寻路算法新思维,一种新的AI寻路方式——矢量寻路算法。-Algorithm for Route new thinking, a new kind of AI pathfinding way- Vector Routing Algorithms.
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1