搜索资源列表
gl2_5_1
- 绘制带有光照效果的场景; 场景包含3个茶壶,通过键盘1,2,3可以分别选中三个茶壶,然后用鼠标对每个茶壶进行分别的旋转; 使用点光源,点光源为白色,以白色的球体表示; 使用3个不同的点光源 光源1的坐标设置在世界坐标系中,并围绕着三个茶壶的中心进行圆周运动; 光源2 的坐标 设置在观察坐标系,不发生变化; 光源3的坐标设置在茶壶1的物体坐标系中,当茶壶1被选中进行旋转时,光源3要跟随茶壶1 做相同的旋转;-Drawn scenes with lighting effect
shadowmapping
- shadowmapping算法的实现,点光源在上方,一个球可以围绕一个十二面体旋转,注意阴影的实现-shadowmapping algorithm, point light source at the top, a ball can be rotated around a dodecahedron, pay attention to the realization of the shadow
Dodecahedron2
- 点光源在上方,照射在一个正十二面体上,投影在一个平面上,实现该操作-A point light source at the top, the irradiation on a dodecahedron, projected on a plane, to achieve the operation
make_fzp_phase
- 模拟点光源的衍射,可设定距离直接获得衍射图像-Analog points of the diffraction of the light source, can be set to a distance directly to obtain the diffraction image
pointlight
- 在Directx实现点光源 编程语言为C-Pointlight DirectX use C++
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
OSGlight
- OSG灯光演示代码,创建了各种灯光效果,方便添加点光源,平行光源等。-osg light code
Chapter-5
- opengl 编程指南 第五章源码 光源方面的代码,主要由阴影,金属光泽反射,绘制点光源的例子-Examples of opengl programming guide Chapter V source light source code, mainly by the shadow, metallic luster reflection, draw a point source
SPMULIGHT1
- opengl中对点光源的设置,通过用鼠标左中右键可以调节光的颜色-opengl on the set of point light sources, the color of the light can be adjusted with the mouse left, right-
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
gengzhong
- 基于MSP430的点光源追踪示例程序,两个步进电机控制转动-Based on the MSP430 a point light source tracking sample programs, two stepper motor controlled rotation
glut_object
- 循环产生由四部分构成的在一个点光源照射下的物体的动画序列-Circulation generated by a four-part light irradiation at a point object animation sequence
light-source-tracking-system
- 本方案所涉及的点光源跟踪系统采用光敏三级管来检测点光源,并且利用比较比较器来判断电压高低,从而获知各个光敏传感器接收到的光的强弱来判断点光源的位置。-The program involves a point light source tracking system using three tubes sensitive to detect the point light source, and the use of relatively high and low voltage comparat
main
- 点光源追寻,msp430源代码,个人原创!程序部分带有注释!-Search for a point source, msp430 source code, personal originality! Part of the program with a comment!
LightMaterial
- 绘制正方体和圆环体,给物体加了材质给场景加上光照(点光源)-Draw cubes and torus, giving material objects added to the scene together with light (point source)
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
carxin
- 熟练掌握和综合运用OpenGL编程技术来开发简单的三维交互式游戏 采用弯曲的封闭的跑道; 在缺省视图下,绘制汽车在跑道上的阴影(自定义一个假想的点光源); 在路边设置一些路标,对于地面、跑道和/或天空进行纹理映射等以增强逼真度。 除了缺省视图之外,支持第二种视图:坐在车内从驾驶座位向前看的视图。两种视图之间用“t”键进行切换。-car game openglA Racing Car
3dsnail
- 这是我们小组用opengl做的一个3d蜗牛小程序,程序实现wasd控制摄像机前后左右移动,qe控制俯仰角,zx控制上下移动,ijkl加alt键控制蜗牛移动,鼠标在地面点击可移动蜗牛到改点,并添加了一个绕y轴转的点光源,为两只蜗牛添加了不同的材质。右键菜单里有相应的重置,退出等。-This is our group with opengl 3d snail do a small program, program wasd to control the camera move around, qe
Engineering-Optics-Simulation
- 本程序基于Matlab,可以对特定波长光线在透镜系统中进行光线追迹。可以生成任意方向平行光,点光源任意角度光线,并对全反射,光线射出系统等特殊情况用红色标出。透镜数任意,透镜参数可设。-The program is based on Matlab, with a specific wavelength of light in the lens system for ray tracing. Parallel light can be generated in any direction, at
8P508
- 这是从网上下载修改LED点光源上用的七彩同步源程序