搜索资源列表
opengl_qt_texture_mapping
- 纹理映射简单的讲,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面。在上一篇文章OpenGL_Qt学习笔记之_04(3D图形的绘制和旋转)中,我们绘制的空间体的表面都是一些光滑的颜色,如果要在其表面采用那种方法绘制图像的话,则必须利用微分的思想,一个一个的绘制小图像,然后拼接起来,可想而知,这个过程是多么的复杂,opengl的纹理映射就可以很好的解决这一问题。 这个实验室在上一篇博文Op
graphic-model
- 绘制三维图,绘制三维网格图,并在xoy平面绘制相应的等高线,绘制三维网格图,并在网格图周围绘制垂直水平面的参考平面,用surf绘制高斯分布函数的曲面图,利用peaks函数产生的数据绘制其带状图,绘制空间立体的切片图,绘制三维瀑布图 ,绘制等值线图,绘制球面图-Draw a three-dimensional map, draw a three-dimensional grid map and draw the corresponding contour xoy plane, draw a thr
StokesHotine
- 地球科学:重力场积分(Fortran90) Stokes/Hotine/V_M垂线偏差积分:数值积分、二维平面FFT、二维球面FFT、一维FFT-Earth Sciences: Gravity Field Points (Fortran90) Stokes/Hotine/V_M deflection of the vertical integration: numerical integration, the two-dimensional plane FFT-dimensional sph
GradCalc
- 地球科学(Fortran90): 计算空间重力异常、扰动重力、垂线偏差或重力梯度的垂向梯度。 计算方式:数值积分、二维平面FFT、二维球面FFT或一维FFT。-Earth Science (Fortran90): calculate the gravity anomaly, gravity disturbance, the deflection of the vertical or gravity gradient vertical gradient. Calculation: nume
bianchafujiaodu
- 实现 图形拟合,空间球面拟合和差值。可以拟合海底面的形状-Graphical fitting space spherical fitting and difference. Can fit the shape of the seafloor
qhstu
- 球面谐波函数的matlab实现,图形显示谐波变换后结果-Spherical harmonic function matlab realize, graphic display harmonic transform result
sampling-on-the-spherical-surface
- Monte Carlo方法对球面直接均匀抽样并作图-Monte Carlo method for the spherical direct uniform sampling and mapping
Marsaglia
- Marsaglia方法对球面间接抽样,并且在x-y平面上投影-The Marsaglia Method spherical indirect sampling, and is projected on the xy plane
OpenGL_Ball
- OpenGL动态球体程序,含光影,旋转,球面个数选择等功能,代码清楚,很适合初学者!-OpenGL the dynamic sphere procedures, containing light and shadow, rotating, spherical number choice function, the code is clear, it is suitable for beginners!
group
- 利用matlab编写的通过使用误差平方和函数集群的文件,能较好处理超球面的分割问题。-Matlab prepared by using the sum of squared errors function cluster file, you can better deal with the the hypersphere segmentation problem.
VBstereographic-projection
- 绘制赤平投影图把面和线投影在投影球的赤道平面上,在构造地质学中用以解决地质构造的角度和方位问题。其基本原理就是把面和线放在一个投影球的中心,通过球心的面和线延伸后与球面相交,分别形成弧线和点。-stereographic projection
spherical-coordinates
- 可以实现平面图像到球面坐标的映射变换,效果较好,附原始图片。-Plane image mapping transformation to spherical coordinates better with the original picture.
interpolate
- 利用插值方法编写一个图像变形程序,可以对图像进行几何形变,即:图像大小不变,但其中某些部分发生扭曲变形。包括水平扭曲,竖直扭曲和球面扭曲-Interpolation method to write an image deformation procedure, geometric distortion of the image, that is: the same image size, but some distortion occurs. Including the level of dis
Auto_FisheyeCorrect
- 运用球面透视投影模型校正鱼眼图像畸变,实现对输入畸变图片的自动校正-The use of automatic correction of spherical perspective projection model correcting the fisheye image distortion, and the input distortion picture
fastflux3
- 计算分析3 d多半径的球面通量响应曲线结构分割。提供多达1000倍加速比空间域实现。-Compute the analytical 3D multi-radii spherical flux responses for curvilinear structure segmentation. Offer up to 1000 times speed up compared to spatial domain implementation.
Quadratics_opengl
- 利用OPENGL绘制绘制常见的二次曲面,包括柱面、球面,碟面和立方体,并带有纹理映射-Use OpenGL to draw to draw the common quadratic surface, cylinder, sphere, disc surface and cube, with texture mapping
Google
- Google地图定位-C#中winform开发的地图定位 可以定位经纬度或是通过经纬度查找地址 也可以查询两个经纬度间的球面距离 还有路线搜索,程序需要电脑上安装有Google Earth相关程序和插件。-Location Map Google Maps positioning-C# winform development can locate the latitude and longitude or latitude and longitude to find an address can
kuSimu
- 非球面器件磨削加工轨迹的几何模型的建立以及仿真。-Aspheric device grinding track geometry model and simulation
GetDistance
- 由两点的经纬度计算它们在地球球面上的距离-Calculating the spherical surface distance between two points on the earth via latitude and longitude
sphere-texture-
- 基于win32控制台的小程序,主要实现球面贴图的功能,没旋转放大缩小,但有接口,使用者很容易能够加进去键盘控制放大缩小旋转等。图片像素要求是2的n次方,可以自己画,这里的是128*128像素的。-Based on win32 console applet, the main achievement of the spherical mapping function, not rotating zoom, but it has an interface, the user can be easil