搜索资源列表
VB_radar_images_Collision_Detection_System
- VB根据物体碰撞做的雷达图像检测系统VB to do under the radar images Collision Detection System-VB to do under the radar images Collision Detection System
CollisionDetection
- 建模 实现长方体 圆柱体 球体与机械臂的碰撞检测-Modeling Implementation rectangular cylinder sphere collision detection and manipulator
TheGilbert-Johnson-KeerthiDistanceAlgorithm
- JGK算法研究,对机器人路径规划里的碰撞检测和避碍算法研究很有帮助。-JGK algorithm for robot path planning in the collision detection and obstacle avoidance algorithm for help.
K_DOPS_CD
- 基于K_DOPS碰撞检测算法,希望对大家学习碰撞检测有很大的帮助!-Collision detection algorithm based on K_DOPS, we hope to learn collision detection is very helpful!
openglcollisiontest
- opengl 创建环境, 用键盘控制视角进行碰撞检测-opengl creating scene, using arrow keys to test collision
Billiards
- 小球碰撞,很有意思的一段MATLAB程序,在网上找到的,希望作者不要介意-sphere collision. it is an interesting code by matlab.
OpenGL_Collide
- 这是买的书的随书光盘,OpenGL实例编程精粹之碰撞检测。-This is a book to buy CD with the book, OpenGL programming examples the essence of the collision detection.
RFID
- RF ID射频识别技术由于其技术简单,应用方便,当前在仓储,物流,图书管理,药品管理等各方面都广泛应用。但实际应用中,很多情况是在射频场中存在一个阅读器和多个电子标签。 当阅读器同时清点多个电子标签时,就会出现信道争用。现有的解决方案是ALOHA和Binary Tree方法,以及在这两种方法基础上改进的方法。但现有的方法清点效率较低,因此在现有的碰撞方法基础上,提出一种结合ALOHA和Binary Tree方法的新的防碰撞方案,旨在进一步提高RFID应用 的多标签清点效率-RF ID R
Direct3DCore
- Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
AdID
- 基于广义地址码的RFID防碰撞算法Address code based on the generalized anti-collision algorithm for RFID-Address code based on the generalized anti-collision algorithm for RFID
1111
- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
paloha
- 防碰撞纯ALOHA的matlab仿真算法-The pure ALOHA anti-collision simulation algorithm matlab
npcsma
- 防碰撞纯扩展ALOHA的matlab仿真算法-Pure ALOHA anti-collision expansion of the simulation algorithm matlab
new-ALOHA
- 改进防碰撞纯ALOHA的matlab仿真算法-Improved anti-collision algorithm for pure ALOHA the matlab simulation
src
- j2me 射击类小游戏,基于midp2.0开发,涉及到精灵的碰撞检测,游戏背景音乐的播放等-Shooting j2me game, based on midp2.0 development, involving the wizard collision detection, game background music, etc.
MyCollision1
- 本程序采用碰撞检测算法,检测运动小球之间、运动小球与其它平面或者柱体的碰撞,并作出相应的碰撞响应。-This procedure uses collision detection algorithm to detect motion between the ball, exercise ball or cylinder with the other plane collision, and collision response accordingly.
muGame
- 一个简单的刚体模拟程序,实现基本的碰撞检测。-A simple rigid simulation programs achieve basic collision detection.
detect
- 游戏书籍,关于碰撞检测的,有需要的下载啊-Game books, about the collision detection, there is a need to download ah
ICReader
- RC500读卡程序包含通信协议,防碰撞齐全-RC500 reader program includes communication protocols, complete anti-collision
MyCollision2
- OpenGL碰撞检测算法,运动的球与平面之间的碰撞,与圆柱之间的碰撞。-OpenGL collision detection algorithm, movement between the ball and the plane collision, the collision between the cylinder.