搜索资源列表
3D.Game.Engine.Programming
- 此书是经典的游戏引擎设计书,这个版本的比较小-This book is a classic game engine design book, this version of the relatively small
3dterrainDEMO
- 3d 地形渲染DEMO lod 采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
ThePremierPressGameDevelopmentSeriesFocusOn3DModel
- The Premier Press Game Development Series Focus On 3D Models Source Code-The Premier Press Game Development Series Focus On 3D Models Source Code
3d
- 这个程序告诉你如何把3D的模型导入到OPenGl中去。以完成场景中所有模型的导入。这是一个模型导入的基本简单程序-This procedure tells you how to import 3D models into OPenGl go. To complete the scene into all models. This is a basic simple model of import procedures
opengl_mfc_3D
- 在MFC中使用OPENGL绘制3D线框球,可实现鼠标拖动旋转,可用作3D模板进行二次开发。-OPENGL in MFC using 3D wire-frame drawing the ball, drag the mouse to achieve the rotation, can be used as a template for the secondary development of 3D.
BookCode
- DirectX 9 3D游戏程序设计入门 [Introduction to 3D Game Programming with DirectX 9] 一书的所有源码-DirectX 9 3D game programming entry [Introduction to 3D Game Programming with DirectX 9] a book of all-source
fdtd3D_UPML
- This a 3D FDTD code with UPML absorbing boundaries-This is a 3D FDTD code with UPML absorbing boundaries
scanalyze-1.0.3
- 3D point cloud Reconstruction!
NeHe.OpenGL.Tutorial.chs
- NeHe的OpenGL中文教程,非常浅显易懂;我敢说,只要你把每一课都认真实现,3D图形开发的水平一定会上一个台阶! (这可是我花了一个小时搜集整理的)-NeHe s OpenGL tutorial, chinese edition!
Reg2D
- registration of 3D, I have programmed this one for 2D/3D registration, try it and if u have any question contact me
hausdorff
- this source code for housdorff distance matching for 3D face recognition. I used this code on GavabDB .
T3DIICHAP01
- 3D游戏编程大师技巧第一章,包括源码和编译后的可执行文件-3D game programming skills Master Chapter, including the source and compiled executable file
T3DIICHAP02
- 3D游戏编程大师技巧第二章 源码和可执行文件-3D game programming skills chapter master source and executable files
T3DIICHAP06
- 3D游戏编程大师技巧第六章 源码和可执行文件-3D game programming skills Master Chapter VI source and executable files
T3DIICHAP07
- 3D游戏编程大师技巧第七章 源码和可执行文件-3D game programming skills in Chapter VII of the master source and executable files
StateControlUseMatrix
- 实现用键盘控制一架飞机朝各个方向旋转和前进后退等动作,用Directx 3D实现!-Using the keyboard to control an aircraft in all directions, such as rotation and forward movement back with the realization of Directx 3D!
AcousticReflexionSimulation
- reflection simulation in 3D of an acoustic wave
Src
- 3D model read from 3D Max, and use openGL operate the model-OpenGL programms
3d
- 可控的c语言图形界面的3d程序源码,短小精悍,-C controllable 3d graphical interface language source program
openaltut
- Example OpenAL(Audio 3D)