搜索资源列表
Improved_EightPuzzle1
- 八数码问题算法的改进实现,内附详细的设计文档。-Improved implementation of the eight digital algorithm, enclosing a detailed design document.
eight
- 八数码问题也称为九宫问题。在3×3的棋盘,摆有八个棋子,每个棋子上标有1至8的某一数字,不同棋子上标的数字不相同。棋盘上还有一个空格,与空格相邻的棋子可以移到空格中。要求解决的问题是:给出一个初始状态和一个目标状态,找出一种从初始转变成目标状态的移动棋子步数最少的移动步骤。所谓问题的一个状态就是棋子在棋盘上的一种摆法。棋子移动后,状态就会发生改变。解八数码问题实际上就是找出从初始状态到达目标状态所经过的一系列中间过渡状态。 八数码问题一般使用搜索法来解。搜索法有广度优先搜索法、深度优先搜索法
eight_num
- 八数码问的A*算法解决 可以求出所有的搜索过程 并且输出最优解-The eight digital asked the A* algorithm to solve the obtained search process and output the optimal solution
bashuma
- 九宫格也即八数码问题程序 仅供参考 又vc++编写 a*改进算法-Jiugongge also eight digital program for reference only and vc++ write a* Improved algorithm
Puzzle-Killer-1.2
- 经典的八数码和十五数码问题的完美解决方案,对于任何情况均可以迅速出解,并且可以动态演示。并非用传统的A*或IDA*算法实现,效率远高于A*和IDA*算法。-The classic eight digital and 15 digital perfect solution for any situation can be quickly out of solution, and can be a dynamic presentation. Not achieve with traditional
8code
- 通过A*算法实现八数码(评估函数是通过不在位的将牌数来计算的)-A* algorithm to achieve the eight digital
Artificial-Intelligence-EIGHT-NUMBER
- 人工智能实验 运用启发式搜索中的A*算法和A算法分别比较求解八数码问题-Artificial intelligence experiments using heuristic search in A* and A algorithms for Eight digital
EightNumbers
- 本源码为八数码问题的JAVA版本,采用了A星算法和RBFS算法,估价函数为几何距离。-The source for the eight digital JAVA version, using the A Star algorithm and RBFS algorithm, the valuation function is the geometric distance.
EightPuzzle
- 人工智能 A*算法解决八数码问题,又要20个字吗?-AI A* algorithm to solve eight digital issues, but also 20 characters do?
bashuma
- VC++环境下用C++语言A*算法实现八数码问题-VC++ environment using C++ language A* algorithm to achieve eight digital
eight
- vc++6.0环境下的实现八数码问题,这是使用A*算法实现的-vc++6.0 environment to achieve eight digital problem, which is implemented using the A* algorithm
puzzle_Dialaog
- 采用A星算法,解决八数码问题。用的软件是Visual C++ 6.0,有图形界面。-A Star code for 8 Puzzle Problems
ba_shu_ma_wen_ti
- 用人工智能领域中经典的A*算法解决了人工智能中常见的八数码问题。本文首先介绍了八数码问题,然后对A*算法进行了解释。针对八数码问题给出并证明了路径不存在时的条件,并事先作了判定。定义了灵活的估价函数,分析了估价函数对程序效率的影响,并对Closed表进行了若干优化,提高了搜索效率,取得了较好的效果。-With the field of artificial intelligence in the classic A* algorithm to solve a common artificial
A_Star
- A星算法解决八数码问题,代码共有两种,基础版用于接收外部输入,解决输入状态到输出状态的变化,训练版为在已写好的数据集(362880个数据)下测试运行效果,代码用C语言书写,较为简洁-A star algorithm to solve the problem of the digital code there are two basic version for receiving an external input, output changes state to resolve the inpu
IDA_star
- 使用IDA星算法解决八数码问题,效果比A星算法更好,运行速度更快,代码更为简洁,代码用C++语言编写,共包含基础版和测试版两个文件夹,测试版为在所写数据集上测试效果(362880个数据),基础版为人为输入源状态与目标状态,进行转化-IDA Star algorithm using eight digital problem solving, better than the A Star algorithm, run faster, more concise code, the code used
EightCode
- 八数码A*算法,且输出最优路径,MFC界面实现-Eight digital A* algorithm, and outputs the optimal path, MFC interface implementation
EightNum
- 该代码是在vc++6.0的环境下使用A*算法实现八数码问题-The code is in the use of A* algorithm environment vc++6.0 eight digital
EightNum
- 用A*算法实现了八数码问题,能很好地处理八数码问题,运用将牌不在位的个数描述八数码问题-With the A* algorithm eight digital issues, can handle eight digital good, the use of the card is not in position number eight digital descr iption
EightNum_henji
- 用A*算法实现了八数码问题,用不在位的将牌数作为启发函数,很好地处理了八数码问题-With the A* algorithm eight digital issues, not bit by the number of licenses as heuristic function, a good deal of the eight digital
A8
- 人工智能八数码的代码,运用A*算法,包括实验报告在内,请批评指导-Artificial Intelligence eight digital code, the use of the A* algorithm, including lab reports included, please criticize guide