搜索资源列表
tp-2
- phong shading using GLSL and visual C-phong shading using GLSL and visual C++
flaggg
- this code is simulation for the algeria flag unsing opengl and glsl
shaders
- shader for simple gals to work
shaderGen
- 简单的version 450 glsl 和生成vulkan 二进制的数据(Simple version 450 glsl and generates Vulkan binary data)
glsl-fxaa-master
- 一种抗锯齿算法,内附demo 。fxaa 3 源代码(An anti aliasing algorithm with demo. Fxaa 3 source code)
OpenGL
- opengl从入门到精通源代码,GLSL编程语言讲解(Opengl from the beginning to proficient in source code, GLSL programming language explanation.)
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)
GLESPlayground
- iOS的OpenGL ES 3.0试验Demo。涵盖了OpenGL ES从创建顶点数据、VAO、Shader到最终渲染的全过程,并且GLSL使用3.0版本。可作为OpenGL ES的入门Demo
opengl_sky
- opengl_sky,全球天空、大气,OpenGL GLSL源码,供大家学习参考。