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Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
3dExplorer
- 这是一个室外Engine Demo,主要特征包括: 1.大面积山脉渲染,使用Heightmap构造地形,7级 LOD 细节精度,地形无限重复循环。 2.清晰、自然的地表贴图。 3.读取.MD2 、.MS3D 格式的3D模型文件。 4.粒子系统,产生爆炸、炊烟等特效。 5.太阳光晕。 6.画面Contrast+Brigntness控制。-This is an outdoor Engine Demo, the main features include: 1 large
poping
- 动态四叉树LOD地形的跳跃(poping)问题处理算法论文-Dynamic Quadtree LOD terrain jumps (poping) problem processing algorithms
Important-QuadTreeLOD
- 基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构-DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details
nv50_ir_from_tgsi
- order of TGSI TEX sources: x y z layer shadow lod bias.
svga_sampler_view
- Can t control max lod. For first level views and when we only look at one level we disable mip filtering to achive the same results as a view.
OSG_Demo31
- OSG中通过LOD节点来实现多细节层次显示,此处用了2个不同的图像来举例,实际应该是同一图形的不同细分图-OSG through the LOD node to achieve multi-level level display, here with two different images for example, the actual should be the same graphics of different subdivision
chunklod
- this a chunk lod demo src file, and include src file and exe files -this is a chunk lod demo src file, and include src file and exe files
QuadTreeLOD
- 利用C++语言实现了三维地形的构建、漫游、渲染及裂缝处理等功能,代码结构清晰,注释完善,适合新手学习(C++ language is used to realize the functions of 3D terrain construction, roaming, rendering and crack processing. The code structure is clear and the annotation is perfect, which is suitable for beg
ztLODTerrain
- 相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The function is very comprehensive and
InstantOC_doc
- 零烘烤时间 -程序场景完美兼容 革命的射线LOD系统 -国际奥委会+ LOD /国际奥委会/ LOD只有 -实时阴影的全力支持 -非常易于使用,但非常强大 -在移动设备上令人叹为观止的大场景不杀死他们小小的CPU / GPU:-) 兼容统一免费/ Pro /移动/等(Zero baking time - Beautifully compatible with procedural scenes - Revolutionary ray-based LOD system - IO
VGJYBJD6
- 体现了lod(level of detail)算法 包括网格细分,空间层次()
新建文件夹
- 在unity中自动添加lodgroup,自动添加lodgroup(Automatically add lodgroup in unity)
refegto_zaser_batch
- 体现了lod(level of detail)算法 包括网格细分,空间层次()
网格简化源码
- 简化3d模型网格数,生成适合在LOD中使用的多层次模型。(It simplifies the number of grid in 3D model and generates multi-level models suitable for LOD.)