搜索资源列表
switch
- OPenSceneGraph中有关Switch的用法,比较简单,知识点比较全-OPenSceneGraph usage on Switch relatively simple comparison of knowledge points
OpenSceneGraphsource
- OpenSceneGraph三维渲染引擎编程指南 SRC-OpenSceneGraph 3D rendering engine programming guide SRC
gif4
- 给出基于 OpenSceneGraph 场景模型的信息提取方法,利用八叉树-Given OpenSceneGraph scene model-based information extraction method using octree
osg-Examples_ch
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。它作为中间件(middleware)为应用软件提供了各种高级渲染特性,IO,以及空间结构组织函数。本资源提供了OSG的诸多实例,对于OSG编程有一定帮助。-OpenSceneGraph (referred to as OSG) using OpenGL technology development, is a base
OSG(OpenSceneGraph)
- 美国海军研究生学校(Naval Postgraduate School)的军事教员Joseph Sullivan 为我们新手编写该教程, 当然更的感谢Array 的翻译-Naval Postgraduate School (Naval Postgraduate School) military instructor Joseph Sullivan for us novices to write this tutorial, of course, thanks to the transla
OpenSceneGraph_YuanMa
- OpenSceneGraph三维渲染引擎设计与实践_源码,<<OpenSceneGraph三维渲染引擎设计与实践>>配套源码-OpenSceneGraph 3D render engine design and practice _ source, < <OpenSceneGraph三维渲染引擎设计与实践> > Supporting source
NodeVisitorNew
- 在openscenegraph中加载一个3D模型,通过编写模型节点的访问器,实现节点表面点的遍历。-To load a 3 d model in the openscenegraph, by writing model node accessor, realize the point on the surface of the node traversal.
-main
- 该程序描述了如何使用OpenSceneGraph实现一个带有深度信息的三维纹理-This procedure describes how to use OpenSceneGraph to implement a three-dimensional texture with depth information
k
- 该程序使用三维渲染引擎OpenSceneGraph实现了一个彩色的粒子效果-The program uses three-dimensional rendering engine OpenSceneGraph implements a colored particle effects
osglight
- 该程序使用三维渲染引擎OpenSceneGraph实现了不同颜色,不同路径的光照与动画效果,是学习osg光照非常好的例子。-The program uses three-dimensional rendering engine OpenSceneGraph to achieve a different color, different paths of light and animation, is a very good example to learn osg light.
cookbook
- OpenSceneGraph cookbook3.0 源代码-OpenSceneGraph cookbook3.0 source code
(Texture-Rectangle)
- OpenSceneGraph三维渲染引擎编程指南源码:(Texture Rectangle)示例.rar-OpenSceneGraph three-dimensional rendering engine Programming Guide Source: (Texture Rectangle) sample rar.
MultiTexture
- 基于OpenSceneGraph多重纹理同时渲染的程序,可以同时加载多种纹理~-Based on OpenSceneGraph multiple textures while rendering program, you can also load multiple textures ~
Render-To-Texture
- 基于OpenSceneGraph实现的离屏渲染功能,可以用于水面或者汽车后视镜效果展示~-Based on OpenSceneGraph achieved offscreen rendering feature can be used to show the effect of water or a car rearview mirror ~
Texture-Mipmap
- 基于OpenSceneGraph手动构建Miapmap,实现纹理自动Miapmap加载,可以调节纹理的精细级别~-Based on OpenSceneGraph manually build Miapmap, to achieve automatic Miapmap texture loading, you can adjust the level of the fine texture ~
TextureCubeMap
- 基于OpenSceneGraph实现的一个很漂亮的天空盒,可作为三维虚拟现实场景的背景~-Based on OpenSceneGraph achieve a very beautiful sky boxes, three-dimensional virtual reality scenes as background ~
osgRecipes-master
- 使用 OpenSceneGraph绘制基本几何体,从文件读入模型等内容-Using basic geometry OpenSceneGraph rendering, read from the file model, etc
osgV2.2
- OpenSceneGraph图形系统是一个基于工业标准OpenGL的软件接口,它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序-OpenSceneGraph graphical system is a software based on industry standard OpenGL interface, it lets the programmer can more quickly and easily create high-performance, cross-platf
PhysXExample
- 这个源代码是OpenSceneGraph.3.Cookbook中关于OSG与PhysX结合内容的代码实现,运行环境为VS2010-The source code is OpenSceneGraph.3.Cookbook combining content on OSG and PhysX implementations, the operating environment for VS2010
osgNETDemo
- 在Visual C++.Net中使用OpenSceneGraph的示例代码-use OpenSceneGraph in Visual C++ .Net