搜索资源列表
collocation_Newmark_wilson
- This m.file is intended to perform the numerical integration of a structural system subjected to an external dynamic excitation. The integration scheme utilized for this analysis is the newmark-wilson alpha-beta-theta method(collocation method).
061221137.ZOthello.V0.2
- 开局定式库 非负极大搜索(基亍Alpha-Beta Pruning)+动态估值(棋子数+棋格表+部分稳定子+行劢力+潜在行劢力) 奇偶搜索(基亍Alpha-Beta Pruning)+静态估值(棋子数) 支持三种模式:人机对弈,玩家先行;人机对弈,电脑先行;双人对弈 支持显示棋步、显示当前黑白两方棋子数 自动标记当前可落子空格 支持显示棋步、显示当前黑白两方棋子数-Othello Alpha-Beta OpenningBook Cut-Off
ChnChess
- 本程序在Windows98下用VC6.0编译通过,所使用位图来源于“象棋大师”教学软件, 设计和改进时参考了BorlandC++3.1的国际象棋程序和陈成涛所写的“中国象棋程序”。 在算法上采用有界深度优先Alpha-Beta剪枝递归搜索技术-The program under Windows98 using VC6.0 to compile, the use of bitmap from " Chess Master" teaching software design and
svm_inverter_anggun_anugrah
- This is a simple model simulink for Space Vector Pulse Width Modulation Inverter with input alpha-beta (2-phase AC)
digibrain2
- Digital images...alpha beta gammma
codefans.net
- Java版中国象棋项目设计源代码及论文,还附有成品可运行的文件。 20世纪60年代初,麦卡锡提出了alpha-beta修剪算法,把为决定下一个走步而需对棋盘状态空间的搜索量从指数级减少为指数的平方根,大大地提高了机器下棋的水平。IBM的超级计算机“Deep Blue”更是一个神话,让棋迷们神往。本文根据国际象棋程序设计的一些成功经验,提出中国象棋程序设计的一些思路和方法。-Chinese Chess Java version of the project design source c
SourceCode
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. -Games on my machine pr
chess
- 中国象棋,位棋盘,Zobrist键值,alpha-beta搜索,置换表,局面评价,包含设计说明。-Chinese chess, a board, Zobrist keys, beta search, displacement gamerelease- table, the situation assessment, including design specifications.
Bw
- this document about Brain waves alpha,beta,theta and delta and their frequencies range and how to detect them using any software labview and matlab
dengyi
- CONSX—这是一个主要子程序,调用其它于程序及输出中间结果 * !* CHECK—检查所有的点是否满足约束条件,对违背约束的点进行校正 * !* CENTR—计算中心点 * !* FUNC —目标函数,由用户提供 * - PROGRAM COMPLEX PARAMETER(N=3,M=4,K=6) DIMENSION X(K,M),R(K,N),F(K),G(M),H(M),XC(N) INTEGER GAMMA OPEN(4,FILE= COMPDA
FiveGame6_1
- 具有人工智能的五子棋游戏,采用流行的深度优先算法,外加Alpha-Beta剪枝,再加历史启发优化,可搜索到第4步-Backgammon game with artificial intelligence, using the popular depth-first algorithm, plus Alpha-Beta pruning, combined with historical inspiration optimized search to Step 4
shumo2010_ab_qiujie
- 10年数模赛题alpha、beta角求法,利用最小二乘法求解-10 model years of the contest problems alpha, beta angle Method, using the least squares method
Tic_MFC
- 阿尔法贝塔算法的简易编程 3*3的连子 mfc界面编程-Alpha Beta Algorithm 3* 3 simple programming mfc programming interface with sub-
RobotChase
- 基于alpha-beta剪枝的机器人追逐程序-Alpha-beta pruning based robot chase procedures
Source-Code
- 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:fail-softalpha-beta搜索引擎. 7.CHist
sabrmc
- 金融工程中关于SABR问题的求解,使用蒙特卡洛方法-Stochastic Alpha Beta Rho Model,Monte Carlo
alfbeita
- alpha beta电机控制模型,MATLAB SIMULINK 模型-alpha beta model motor control
WindowsFormsApplication1
- Alpha beta pruning made in C#
DragonChess
- 成龙棋子,也就是我们小时候玩得成三棋,里边设计到一点简单的人工智能,是属于人机对战,基于MFC开发!希望对学习Alpha-beta剪枝的朋友有帮助,对需要开发此类游戏的朋友有指导作用!-Jackie Chan' s piece, which is our childhood play into three chess, inside a little simple design to artificial intelligence, are man-machine gaming, MFC-
bwchess
- 基于博弈算法,Alpha-beta剪枝算法以及估值函数的黑白棋程序实现-Game-based algorithm, Alpha-beta pruning algorithm and the valuation function of Othello program implementation