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Desktop
- 单片机晶振为11.0592MHz的纳秒级别延迟子函数 迷宫小车,五个传感器,三个控制转弯-Microcontroller crystal is 11.0592MHz nanosecond-level latency Functions Labyrinth car, five sensors, three control turning
migong
- 数据结构大作业“迷宫搜索”的MFC程序。含深度优先和宽度优先两种演示,可以鼠标编辑地图。界面良好,代码清晰。-Data structure operations " Labyrinth search" MFC program. Containing two kinds of depth-first and breadth-first presentation, you can edit the map mouse. Good interface, clear code.
AAA
- 迷宫非递归走法,利用循环即可。可做参考。-Non-recursive labyrinth walk, you can take advantage of the cycle. Do reference.
labyrinth-problem03
- 二维迷宫 随机生成迷宫路径 并在迷宫之内 随机的位置上释放一个fly 用随机路径运动 碰壁则停止-Two-dimensional maze randomly generated maze within a maze of paths and release a fly with a random path movement rebuffed random stop position
migong
- 该代码为迷宫的代码,从迷宫生成到走出迷宫的全过程-The code is a maze of code generated from the labyrinth maze to get out the whole process
Lab
- this demonstrates pseudo 2 dimentional array and labyrinth generation Usage: mylab <width> <height> <density>
zhouligong-77-migong-suanfa
- 本代码为广州周立功公司所作。。 本人只是在此基础上做了算法上的改进,, 本代码只可以走7*7的迷宫,,若要走其他的迷宫可以修改Mouse_Config.h里的配置。。 起点为迷宫的任意一个角落,,终点为对角-The code is made by Guangzhou weeks meritorious. . On this basis, I just did on the improved algorithm, this code can only walk the la
labyrinth
- C语言编程,实现迷宫游戏,可以自动找到迷宫出口-C language programming, maze games, can automatically find the maze exit
Maze32
- 程序开始运行时显示一个迷宫地图,迷宫左上角为起点,有一个闪烁的小方块标记,迷宫右下方是迷宫出口,每次游戏开始时迷宫自动生成,游戏的任务是拖动小方块在迷宫里移动,最终到达出口。此外,按下空格键可以显示迷宫的唯一通路。-Display program starts running a maze map, upper left corner of the maze as a starting point, there is a small box labeled flashing, bottom ri
mg
- 回溯(backtracking)是人工智慧的 一個重要觀念,迷宮內的道路只可以從上下左右四個方向行走, 我們归规定優先順序分別是上、下、左、右,其餘的右上、左下、左上、右下接無法通行, 每次只能走一步,如果遇到牆壁就不能走,而要嘗試剩下的方向是否有可行的路可以走, 繼續同樣的走法直到找到走出迷宮的路- 回溯(backtracking)是人工智慧的 一個重要觀念,迷宮內的道路只可以從上下左右四個方向行走, Backtracking (backtracking) is an
21
- vc小游戏 迷宫小游戏 可以直接在vc上运行。适合于新手-This is a "labyrinth" mini games, mobile keyboard control.
12-3
- 关于如何走出迷宫的c语言程序,首先从键盘上输入迷宫进、出口位置,即可在屏幕上显示出口路线图。-On how to get out of the maze c language program, the first input from the keyboard labyrinth inlet and outlet locations can be displayed on the screen exit roadmap.
labyrinth
- 用c写的一个迷宫游戏,进入tc运行游戏,按上下左右键控制,任何时候按ESC键退出-C write with a maze game, run into the tc games, according to the control up and down around keys at any time by the ESC key to exit
maze102
- 本程序中,以一个m×n的长方阵表示迷宫,0和1分别表示迷宫中的通路和障碍。迷宫数据输入的形式为一个以 回车符 为结束标志且允许出现重复字符-This program, with an m × n matrix, said the long labyrinth of 0 and 1, respectively, the maze of paths and obstacles. Maze of data input in the form of a " carriage return&quo
YQQ
- 迷宫寻宝,含有启动画面,图形不为矩形,走过路径可以显示,含有声音-Labyrinth Treasure Hunt, which contains startup screen, graphics are not rectangular, walked the path can be shown that contains the voices of
Random-Maze-Traversal
- 創建一個自定義的隨機迷宮然後尋找迷宮路徑並且把路徑標識出來-Create a custom random labyrinth maze path and then to find out the path identifier
maze
- 编写一个程序求解迷宫问题,迷宫是一个m行n列的0-1矩阵,其中0表示无障碍,1表示有障碍,设入口为(1,1),出口为(m,n),每次移动只能从一个无障碍的单元移到其周围8个方向上任一无障碍的单元,编制程序给出一条通过迷宫的路径。 要求:(1)输入m*n的迷宫矩阵,如: 6 9 0 1 0 0 0 1 1 0 0 1 0 0 0 1 1 0 1 1 0 1 1 0 0 0 0 1 1 1 1 0 1 1 1 1 0 1 1 1 0 1 0 0 1 0 0
labyrinth
- 简单的迷宫游戏,若有需要,请获取,刚刚好的话就快结束了加大技术开发积累靠的是积累-Simple maze game, if necessary, obtain, just good, then you end up increasing technological development accumulated by the accumulation
MAZE
- pascal编写的迷宫路径算法,最大深度300。-pascal written labyrinth path algorithm, the maximum depth of 300.
migong
- 以一个n的长方阵表示迷宫,0和1分别表示迷宫中的通路和障碍,设计一个程序,对任意设定的迷宫,求出一条从入口到出口的通路,或得出没有通路的结论。-N the long square represents a labyrinth of 0 and 1, respectively, the maze of paths and obstacles to design a program, for any set of the maze, find a path the inlet to the out