搜索资源列表
oceanSolver
- 该代码介绍如何为3D软件Maya编写节点插件,实现nurbs平面的海洋运动。 创建oceanSolver节点,连接面shape至inMesh或inputSurface,在oceanShader属性输入海洋材质节点名,连接时间属性至currentTime,ok.-The code describes how to prepare for the 3D software Maya node plug-in, the realization of nurbs planar marine sport
ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
jurpopage-0.1.6
- Jurpopage is Free Open Source Dynamic Website scr ipting Project This first created and published at maya.or.id and now published to public in english at Jurpo.com It s coded under PHP and Mysql Database Server Project goal is to help o
Maya6
- 运行于maya上的自定义的mel的遗传算法插件 从玛雅中导入便可以,插件是用opengl编写的有能力的可以借鉴看看自己编写成mel命令-genetic plugin for maya
chaojibangong
- 时尚的办公组合,利用MAYA开发,可以倒入到任何场景中。-Fashion portfolio of office, using MAYA development, can be poured into any scene.
scripts
- maya Layout tool scr ipt
maya
- 玛雅导航程序 高级防刷 同时具有在线刷流量的功能-.....
ysCurveFlow1[1].0.1en
- 玛雅的粒子工具,对特效组制作特效有很大帮助,实际上是个mel文件-maya`s particle tools
hill
- maya mel语言创建山的代码 适合初学者学习-maya mel create a mountain of code language for beginners
NevercenterSiloProfessional2
- NevercenterSiloProfessional2是一款三维造型软件,很适用于maya,3dmax建模使用-NevercenterSiloProfessional2 is a three-dimensional modeling software, it is suitable for maya, 3dmax modeling using ~ ~
spacecow1
- 一个maya做的奶牛,还是不错的,和大家一块共享一下-Maya made a cow, or good, and we shared about a
MayaPlugInWizard
- maya lgoins in English. System will automatically delete the directory of debug and release, so please do not put files on these two d
cam_01
- HumanIK Unification:借助增强的界面、统一的解算器和面向HumanIK技术的更加一致工作流程,在MotionBuilder 2012和Maya 2012之间的角色工作将更加轻松。 Live Video In:来自于运动捕捉的流参照视频可直接放进到MotionBuilder中,且同步记录运动捕捉数据。 Audio Per Take:更加轻松处理具有伴音的多个动画变化,并具有独立处理音频文件的能力
mayadate
- Convertes from maya calendar to gregorian calendar
HRRconnectControl
- maya 插件 供maya的肌肉系统所使用开发的mel文件-maya plug-in
Embedding_External_Applications_into_Maya_Scripts
- This presentation discusses an alternative method for transferring geometry and animation data from another application to Maya. Instead of using some file format to translate data from one application to another, embed the application directly i
wrl2obj_wrlV2
- 自己写的一个将wrl格式的文件转换为obj格式文件,以便导入Maya进行渲染-Write a will convert wrl obj file format format for import into Maya for rendering
Simple3DObj
- 导入obj文件,maya导出后可直接导入-imporing obj files that is exported by Maya
as
- MAYA模型 maya mo xing -maya mo xing