搜索资源列表
CameraMap
- 利用OpenGL函数库,在C++Builder环境下实现三位地形的仿真显示,实现了对地图的放大,缩小,旋转,移动等操作,对不同的高程使用不同的颜色加以标记没,并增加了光照效果,使显示更逼真!-use OpenGL libraries, the C Builder environment under three terrain simulation showed that the realization of the right of the map to zoom, rotate, such a
Plane1
- 一个鼠标、方向键控制平面空间移动旋转的OpenGL程序-a mouse-pad control plane mobile space rotating OpenGL procedures
newogl010
- 一个应用OpenGL制作3D实现的在屋子里移动的程序-an OpenGL 3D production achieved in the mobile house procedures
代码tutors
- 适合OpenGL初学者,包括视点变换,投影变换和移动的内容-OpenGL for beginners, including Perspective transformation, projection transformation and mobile content
GLtry
- OpenGL例程,可以通过鼠标把图形移动到指定的位置,也可以通过菜单来控制-OpenGL routines can be put through mouse mobile graphics to a specific location can be controlled through a menu
openGL
- 实现虚拟场景漫游,在草地和房子中可以转换视角,进行移动-Virtual scene roaming, in the grass and the house
OpenGL
- 一个基于OpenGL的文字跑马灯程序,消除了文字移动的顿挫及抖动现象,实现了文字的平滑移动效果。-An OpenGL-based ticker program that eliminates the frustration and mobile text chattering achieve a smooth movement of the effect of the text.
OpenGL-3D-Demo
- 利用VC++和OpenGL绘制三维立方体纹理贴图,有动态效果,包括上下左右移动、加速、减速,放大缩小,透视等。-The use of VC++ and OpenGL rendering three-dimensional cube texture mapping, dynamic effects, including the upper and lower left and right movement, acceleration, deceleration, zoom in, and so o
OpenGL
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully demonstrated the effectiven
ConsoleApplication1
- 可以实现原点位置的移动、图像的三维旋转,适合初学者学习,,(Can achieve the origin position of the movement, three-dimensional rotation of the image, suitable for beginners to learn,,)
哆啦A梦
- 可键盘交互,可移动哆啦A梦,基于C++和openGL(Keyboard interaction, removable duo, based on c + + and OpenGL)
ShooterGame
- 基于树莓派、姿态传感器、摄像头开发的简易AR射击游戏。实现在摄像头拍摄的画面中刷新敌人并通过移动设备来控制移动,通过使用物理按键来进行攻击。(Simple AR Shooter Game based on raspberry pi 3 with MPU9250 and Picam using OpenGL ES and OpenCV. Using QT4, OpenGL ES 3 and OpenCV 2.4 to develop on Raspbian Jessie. Use I2C to r
code
- 1、利用OpenGL函数画一个三维物体; 2、利用鼠标或键盘控制三维物体在屏幕上移动、旋转和放缩 (1)移动:不能直接调用OpenGL几何变换函数,运用齐次坐标,采用矩阵相乘的方式自己编程实现; (2)旋转、放缩可以调用OpenGL函数(1. Draw a three-dimensional object by using the OpenGL function; 2. Use the mouse or keyboard to control the movement, rotation
code2
- 1、用鼠标拖动画直线,线段终点始终跟随鼠标移动; 2、使用菜单界面修改直线的颜色; 3、利用键盘控制直线在屏幕上移动;(1, using the mouse to drag the straight line, the end of the line is always followed by the mouse movement; 2, use the menu interface to modify the color of the straight line. 3, use th
水波
- 一个简单的水波,通过面的曲折移动实现水波效果(A simple water wave, through the surface of the zigzag movement to achieve water wave effect)
Desk
- opengl绘制3d桌子,左键点击可以转动,移动,右键暂停。(OpenGL draws the 3D table, the left click can turn, move, and the right button is pause.)
MoveLight
- opengl绘制移动光源,左键开始移动,右键光源移动暂停。(OpenGL draws a mobile light source, the left button begins to move, and the right - key light source is suspended.)
Demo2三维桌球
- 鼠标移动/输入推荐。 鼠标行为是: *环顾四周 - > Hold-Move左键 瞄准并环顾四周。 - > Hold-Move鼠标右键 *增加/减少射击威力(瞄准时) - > Hold-Move向前/向后鼠标右键 *拍摄 - >释放鼠标右键 *放大/缩小 - > Hold-Move向前/向后鼠标中键 主要输入如下: * Rotate-left: a或keypadleft。 * Rotate-right: d或keypadright。 *放
opengl1
- 实现立方体的绘制 鼠标控制其旋转移动 给每个面设置不同颜色 自己可以贴纹理(opengl,Draw a cube,Set different colors for each surface)
OpenGl 光照示例
- 为了创建一个与观察点一起移动的光源,需要在视图变换之前设置光源位置。接着进行的视图变换就会以相同的方式同时影响光源和观察点。光源的位置是以视觉坐标的形式存储的。